Huon has reached the rank of Squire, taking the first step on his road to power, but he’s still far behind where he needs to be.
Oathless once more, he ventures out of the Everlasting King’s realm with Liona, hoping to find challenges to spur on their advancement.
But freedom isn’t easy to keep, and their enemies pursue them even into new lands.
In the spirit of progression fantasies like Cradle and Mage Errant, enter a realm with magical beasts, where surgecallers can cultivate essence to strengthen their weapons, enhance their bodies and wield elemental magic.
To preserve the future, Alex must find the secrets of the past.
After a devastating battle, Alex Roth is left with more questions than answers, and—as the Ravener grows more aggressive—he and his companions struggle to learn the truth of Thameland’s Cycle.
But—thanks to an old enemy—they do have one lead, though it will take them into the bowels of the darkest Hells.
To prepare, Alex will have to reveal who he truly is to the other Heroes of Thameland, and deal with the consequences.
On the line are not only truths about Thameland’s endless, bloody cycles…but also the greatest secret of the patron Saint of Alric…
…the Traveller.
In book 6 of the Best-Selling Series, continue your fantastical journey into a coming of age magic academy fantasy with a weak-to-strong progression into power, a setting inspired by D&D, detailed world building and magical science, action, comedy, slice-of-life, and GameLit elements.
He was born anew in a world where martial arts were indistinguishable from magic. He’d only received a neuronet and meaningless desires from his past life. What lies ahead? He’d dreamed of adventure and freedom, but those dreams were taken away from him. The same way his mother, father, and sister had been taken away. They took his Kingdom, they even took his destiny. But he is willing to wage a war, against the whole world if need be, to bring everything back. Even if a whole army opposes him, his sword won’t waver. Even if the Emperor sends entire legions against him, his step won’t falter. Even if demons and gods, heroes and villains alike, unite against him, he won’t bend to their will. His own will is iron itself, unstoppable. His name is Hadjar and he heeds the call of the dragon heart within him.
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
When Marine Corps pilot Jacob Merely crashes during a routine mission off the coast of Cyprus, he was sure it was game over.
After surviving the crash and pulling himself onto the sandy shores of a long-abandoned island, however, Jacob unwittingly stumbles headfirst into the ancient ruins of a dead city. Unfortunately, he also stumbles into an age-old battle between good and evil—and he is now its newest recruit.
The island once belonged to the Amazons, daughters of Ares, the God of War, and stood as the final bastion between the human world and the monstrosities of the Great Below. But Jacob’s arrival has awakened the old gods and disturbed the seal holding the ravaging darkness at bay.
Now, with the help of a sacred gem containing Ares’ power, Jacob must recreate the Amazonian defenders of humanity and fortify the island stronghold. And if he fails, Hades will unleash his army of the damned and the world of men will fall, giving rise to an age of walking nightmares.
"You had me at mythology. You sold me at the crafting, game mechanics, great characters, and serious action. From start to finish, War God's Mantle delivers. Do not miss this book!" — Harmon Cooper, author of Fantasy Online and The Feedback Loop series.
School life. Camping. And a mysterious graveyard beneath the sea.
Gray and Sorin Lexly started Astra Academy with a bang. During their first few weeks, a professor tried to kill them, and even opened a portal to the abyssal hells—where the dead dwell.
But that’s all behind them! The portal was destroyed. Time to focus on classes and studies. Or so Gray hopes.
During an Academy camping trip, Gray finds a fragment of the portal… and a few abyssal monsters that somehow crept their way into the world of the living. Determined to set things right, Gray informs Professor Helmith of what he found.
Unfortunately, there may be more fragments of the portal than just the one, which means more trouble lurks around every corner… including the possibility of a Death Lord arriving in the mortal world.
Sean discovered that words do indeed have power, and Agreements are binding in this world, where the Queens of the Fey rule.Fleeing the burning village of Oakwood, with Feline Moonbound pursuing them, Sean, Fiona Mithrilsoul, and Myna Mooncaller will have to find a way to coexist as they cross the wilds to distance themselves from the atrocities behind them.The uncertainty of what will come constantly gnaws at Sean. Fiona is with him, now Bonded for ten years, but Myna has been Life Bonded to him. Trying to sort out his mixed-up feelings, Sean worries what might happen with the woman he loves and the friend he pulled back from death’s door.
The immortal sorcerers – three legendary figures that toppled the empire of Xixis. Each has lived for over a hundred years, leaving a powerful legacy in their wake. But their children do not share their renowned immortality – and when the firstborn son of Edrick Theas is killed, the sorceress Lydia Hastings is called to investigate the murder. When she discovers a sorcerous trail left by a creature of unfathomable power, she quickly realizes she needs outside help. And while Jonan Kestrian – a spy for a rival military power – might not be Lydia’s first choice for an ally, she knows that he has the knowledge and skills that she needs. While Lydia and Jonan trace the assassin’s trail, Taelien undergoes the Trials of Unyielding Steel, a series of tests to ensure his entry into the Paladins of Tae’os. As he trains for his trials, Taelien faces his fiercest rival yet – Velas Jaldin, a former member of Orlyn’s Queensguard with the power to manipulate motion at her whim. With skills far beyond those of an ordinary soldier, the former Queensguard might be the killer that Lydia seeks – or the assassin’s next victim.
Mirror World is stirring, about to embrace the new global changes of its map.
Everyone is getting ready to colonize No-Man's Lands. The strongest clans send their best fighters on recon missions, impatient to make a stake for the juiciest locations.
Market prices have taken to the sky like flocks of scared pigeons. New alliances are struck while mercenaries upgrade their armor and grind an edge on their swords. Their time is looming.
A war is coming to Mirror World.
Olgerd too is getting ready, a new goal already in his sights. The ancient Ennan City awaits him.
All he needs to do now is gain some strength.
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