The Empire’s plans have come to fruition. Duran has fallen, and with it the other city-states of Nehatra. Only the dungeon town remains safe, but for how long? While the leadership struggle to deal with the crisis, the dungeon dwellers watch on. As Doc continues to unlock new slime evolutions, Rowen deepens his bond with Milly, and the two experience much together. When the final attack begins, will Rowen and Doc stand with the townspeople? Why has Doc been framed for murder? Who is the traitor lurking in the shadows? Everything comes together in this final, epic tale of dungeon glory. The chronicles end here, but the war, and the dungeon, have only just begun.
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
Surviving Lord Darius's attack put Elorion's level over the top. He must soon leave the Mistress's Labyrinth for the unknown dangers of the Underworld.
There are three paths that stand before him. Should he absorb all the Blue Magic he can find, power level his fellow captives, or take on the bone palace alone?
Our antrepid adventurer must lead his new family to the surface to escape the relentless wave of monsters below. After all, the surface only has much weaker monsters and humans to deal with.
What could possibly go wrong?
Join the Colony as they are reforged and begin to manifest their destiny as the greatest civilization above and below the ground. Oh, and it's time for Anthony to introduce the newest member to his team, the cutest murderball of infinite terror Pangera has ever seen!
Large chests are said to encompass all manner of hopes and dreams. Men covet them. Women envy them. But one fact holds true - everyone wants to get their hands on some big ones.
The same holds true for one intrepid adventurer - a strapping young lad by the name of Himmel. Armed with his grandfather’s trusty longsword and the dream of being the strongest, he sets out on the journey of a lifetime! It is sure to be a long and dangerous road, fraught with danger! And it all starts with a simple test - reach Level 5 in the dungeon called the ‘newbie zone’ and earn the right to become a full-fledged adventurer!
However, such things get hopelessly derailed when his adolescent mind beholds an exposed chest for the first time. A fateful meeting that would inevitably lead his life in a direction he never even dreamed of!
One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.
All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.
In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.
As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.
Multiverse Z came knocking, snatching all the humans from Earth to integrate with their game-like realms of limitless magic.
No warning. No tutorial. It's an instant transition where eighteen year old Joey Eclipse is thrust from his relaxing night playing video games to a stone room with two doors. There’s nobody but him. And the system messages asking some cryptic
[Adventurer or Commoner?]
[Greatness or Steadiness?]
And more.
Joey made his choices, choosing the path of a Great Adventurer, a limited and special category. A unique profile is designed for him with epic shadow, necromancy, and dragon magic. A new realm with endless possibilities and vicious monsters await him. The perfect environment to test his overpowered abilities and grow within the multiverse system.
Despite the challenges from these drastic changes, Joey can’t help but smile and go all in.
[Welcome to Multiverse Z.]
About the Join Joey on a new apocalypse isekai where humans from his old world are initiated into a game-like multiverse filled with limitless realms and endless fantasy themes. Watch him learn quickly, fight talking monsters, and use shady dragon powers to overcome obstacles while becoming overpowered. He will travel far and wide, make a few friends along the way, and maybe get huge quest from a princess of war. In this LitRPG are levels, stats, skills, spells, achievement hunts, and a main character who's more action-orientated and ruthless when facing PVP or PVE events.
- The MC starts strong. He works hard and progresses to be stronger. - This is a blend of Isekai and apocalypse with a heavy emphasis on training and fighting to progress. - Some readers describe this as He Who Fights With Monsters with a System Apocalypse. - It's also a great read for anyone who likes Solo Leveling. Enjoy!
In the apocalypse, the first weapon he’ll have to upgrade is himself.
The end of the world as we know it couldn’t come at a worse time for Adrian.
One minute, he’s an operations manager who’s overseeing a construction job in the wilderness. The next, an unknown energy force changes the very nature of life itself, from the smallest organism to the top of the food chain. The earth’s surviving inhabitants, its environment, and the very laws of physics have all undergone fundamental transformations.
Many of those changes aren’t pretty. Plenty of them are deadly.
Luckily for Earth, this has happened to other species before, and everyone receives an interface that survivors of similar events have used to navigate through an alien landscape.
Adrian’s going to need every advantage he can get. He’s stranded in the middle of nowhere, there are days, maybe weeks of travel between him and his family, and in a world full of monsters and mayhem, survival means beating the learning curve…
Faced with overwhelming odds, this crafty Dungeon Core must use all of her knowledge to establish her dominion, not only over the nearby dungeons, but over her own sense of self.
The death of one of her Orcish mercenaries has sent Sandra into a spiral of rage and revenge, focusing on the four Dungeon Cores that attacked her. Unable to prevent herself from invading the rival dungeons with the misguided intent of destroying their Cores, the consequences of which would be devastating, the craft-loving former merchant struggles to regain control of her actions caused by the remnants of a Core shard invading her own mind.
Her friends, meanwhile, have their own problems. Violet, Felbar, Echo, and Gerold were sent back to their respective homelands to warn their leadership about the upcoming threat of enhanced Dungeon Cores, as well as obtaining help to contain them, but each representative has met with some hiccups along the way. Extricating themselves from their unexpected captivity becomes a priority, if only so that they can get back to the wasteland and Sandra’s dungeon. Unfortunately, events and threats back home require their attention before they can return.
Will her friends be able to break free from their chains of imprisonment in time to prevent the crafty Dungeon Core from making an irreversible mistake? Can Sandra overcome the incessant thoughts of retribution and regain control of her mind and actions?
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