The Ants go marching and it sure isn’t one by one!
The Dungeon of Pangera is a dangerous place and for Anthony, there’s only way to down! The third stratum beckons, a place of fire, ash and the monsters classed as demons.
So, so, many demons.
Join our Antrepid Antventurer as he blazes a trail into the third layer of the Dungeon, facing new foes, new challenges and new developments within his own, rapidly expanding family!
Book 6 of the hit monster-evolution LitRPG series with nearly 30 Million views on Royal Road. Grab yourcopy today!
So, remember that whole ‘send Montana to the capital – he’s ready for prime time’ plan?
Yeah. That might’ve been a little bit hasty.
Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he’s worked for stepped in it.
The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what’s most likely an insurmountable quest. One where odds are good that he’ll either die without a respawn or accidentally commit treason against the Empire.
Neat.
Can Montana stop the Dark Queen’s army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?
Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
"Description contains spoilers for previous book in the series"
Who is the Hero of Ages?
To end the Final Empire and restore freedom, Vin killed the Lord Ruler. But as a result, the Deepness—the lethal form of the ubiquitous mists—is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed.
Having escaped death at the climax of The Well of Ascension only by becoming a Mistborn himself, Emperor Elend Venture hopes to find clues left behind by the Lord Ruler that will allow him to save the world. Vin is consumed with guilt at having been tricked into releasing the mystic force known as Ruin from the Well. Ruin wants to end the world, and its near omniscience and ability to warp reality make stopping it seem impossible. Vin can't even discuss it with Elend lest Ruin learn their plans!
Multiplying foes. A deadly city. And with no clear path to his goals, how will Michael survive Nexus? Michael reaches Nexus, but finds advancing more challenging than he’d anticipated. Factions abound, allegiances shift, and separating truth from lies is harder than ever.
The line between friend and foe blurs, and Michael’s path grows murkier. Nexus is a place of both opportunity and danger. Sitting at the heart of the world, the city is home to thousands—ordinary people, players, but Powers too. Can Michael remain free of their clutches, or will he become entangled in the Powers’ machinations?
Will Nexus be the death of Michael? Follow Michael on his epic journey and find out!
Deserts. Rogues. A secret hidden in an underground maze.
Every moment counts as Volke Savan races south to the city of New Norra. His goal: find Theasin Venrover, the famous artificer who may have a cure for the arcane plague. Separated from most of the Frith Guild—and even his sister—Volke must rely on the crew of the airship, the Sun Chaser, to help him find Theasin in time.
To complicate matters, the desert city of New Norra is steeped in mystery, and the massive maze under the streets could potentially solve all of Volke’s problems. With hunters after him, and dread pirates in the port, Volke finds himself forced to choose between equally terrible options…
Continue the Frith Chronicles with the fourth book, Plague Arcanist!
Something is buried underneath Liscor. And it's hungry.
Of course, if there were only one thing under Liscor, there would be far less to fear. However, the dungeon continues to be a threat. At the same time, Goblins continue to roam northern Izril, but not all of them are as hostile to people as Tremborag or the Goblin Lord. Will the Unseen Emperor of Riverfarm make that distinction, however?
A reckoning is coming as old faces and new reemerge. And all the while, The Wandering Inn is still serving food and respite and even plays to adventurers and Antinium alike. But something is coming from the dungeons. And it—they—are hungry.
As the Uncrowned King tournament reaches its final rounds, tensions between the competing factions are higher than ever. The outcome may determine the power balance throughout the rest of the world.
Each Monarch schemes to seize any advantage they can...while far away, a Dreadgod stirs.
When the tournament ends, the Dreadgod will rise. Whether it will be driven back into the sea or allowed to rampage depends on the Monarchs.
Oathbound to the fifth prince of the empire, Mateo and his friends head north.
The Fifth Prince, Isaac Cassius Kell, has been sent from the empire’s capitol to the mountainous northern border, and Mateo and his Iron Wing Feather have been sent along to keep him safe. Tasked with guarding and advising the prince, Mateo quickly realizes that the job is more complicated than he anticipated.
Not only is the Prince locked in a hidden struggle with his four siblings, all of whom want the throne, but he has no desire to face the Barbarians he is supposed to be negotiating with. As Mateo navigates the complexities of the fight for the Imperial throne, he’ll soon discover that the true threat to the Prince’s life comes from within the empire rather than outside of it.
The deepening mystery of his master’s past only adds to the challenge as Mateo and his friends are forced to contend with a mysterious group of magicians wielding mind-bending magic unlike anything Mateo has ever seen before.
Don't miss book 3 of the next great Fantasy LitRPG Series by Seth Ring, author of the best selling Battle Mage Farmer and Nova Terra. Grab your copy today and join Mateo as he ascends through the flames of war.
About the Series: Following a weak-to-strong protagonist, this series mixes epic fantasy action, mystery, cultivation, and a world with endless depth where little is as it first appears. This LitRPG/GameLit series is perfect for readers who enjoy exploring rich worlds and complex characters.
With Matt, Liz, and Aster having finished the Path of Ascension, it's time for them to enter the war along side Light and Shadow to see if they can not only stem the tide but turn it.
Ascenders are known to do the impossible but its never so easy as it sounds.
Don't miss Book 10 of this action-packed fantasy adventure that blends everything you love about LitRPG with Xianxia.
About the This is a mix between LitRPG and Xianxia. It's like a car that looks like a LitRPG with dungeons and skills, but the interior and engine are all Xianxia. It features a magic system and progression system that are logically and internally consistent, as well as realistic fight scenes and a rational MC.
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