The Ants go marching and it sure isn’t one by one!
The Dungeon of Pangera is a dangerous place and for Anthony, there’s only way to down! The third stratum beckons, a place of fire, ash and the monsters classed as demons.
So, so, many demons.
Join our Antrepid Antventurer as he blazes a trail into the third layer of the Dungeon, facing new foes, new challenges and new developments within his own, rapidly expanding family!
Book 6 of the hit monster-evolution LitRPG series with nearly 30 Million views on Royal Road. Grab yourcopy today!
So, remember that whole ‘send Montana to the capital – he’s ready for prime time’ plan?
Yeah. That might’ve been a little bit hasty.
Our hirsute hero really stepped in it. Like, is on the verge of losing his dukedom and everything he’s worked for stepped in it.
The only way out? A little-known technicality that stops Senate proceedings and sends Montana off on what’s most likely an insurmountable quest. One where odds are good that he’ll either die without a respawn or accidentally commit treason against the Empire.
Neat.
Can Montana stop the Dark Queen’s army on his own and hold the line for Glaton? Will he do enough to save Coggeshall from the aristocratic vultures circling? And will he finally find the sword of the gods he lost on his very first day in Vuldranni?
Of Slicing Men is The Good Guys at its finest: gory battles, surprise tactics, and unexpected heroes. Come for the long-term campaign play and rich character progression. Stay for the stupid banter and crazed, demonic inch worms.
Some say it's better to live as a villain, than to die as a hero. But why choose, when you can go back in time and try each option?
Ryan "Quicksave" Romano has begun a new time-loop. His goal? To prevent New Rome's destruction at the hands of the vicious Meta-Gang. To do so, our favorite courier must explore both sides of the law: to become a corporate superhero in one loop, and a scenery-chewing supervillain in the next!
But not is all as it seems. What is this heavy secret that the Dynamis corporation keeps hidden from him? Who is this person who seems to remember events from the previous loop? And most importantly, where did his cashmere suit go?
Multiplying foes. A deadly city. And with no clear path to his goals, how will Michael survive Nexus? Michael reaches Nexus, but finds advancing more challenging than he’d anticipated. Factions abound, allegiances shift, and separating truth from lies is harder than ever.
The line between friend and foe blurs, and Michael’s path grows murkier. Nexus is a place of both opportunity and danger. Sitting at the heart of the world, the city is home to thousands—ordinary people, players, but Powers too. Can Michael remain free of their clutches, or will he become entangled in the Powers’ machinations?
Will Nexus be the death of Michael? Follow Michael on his epic journey and find out!
Something is buried underneath Liscor. And it's hungry.
Of course, if there were only one thing under Liscor, there would be far less to fear. However, the dungeon continues to be a threat. At the same time, Goblins continue to roam northern Izril, but not all of them are as hostile to people as Tremborag or the Goblin Lord. Will the Unseen Emperor of Riverfarm make that distinction, however?
A reckoning is coming as old faces and new reemerge. And all the while, The Wandering Inn is still serving food and respite and even plays to adventurers and Antinium alike. But something is coming from the dungeons. And it—they—are hungry.
Deserts. Rogues. A secret hidden in an underground maze.
Every moment counts as Volke Savan races south to the city of New Norra. His goal: find Theasin Venrover, the famous artificer who may have a cure for the arcane plague. Separated from most of the Frith Guild—and even his sister—Volke must rely on the crew of the airship, the Sun Chaser, to help him find Theasin in time.
To complicate matters, the desert city of New Norra is steeped in mystery, and the massive maze under the streets could potentially solve all of Volke’s problems. With hunters after him, and dread pirates in the port, Volke finds himself forced to choose between equally terrible options…
Continue the Frith Chronicles with the fourth book, Plague Arcanist!
A world infested by demons. An Academy designed to train Heroes to save humanity from annihilation. A new student’s power could make all the difference.
Humans have been pushed to the brink of extinction by an ever-evolving demonic threat. Portals are opening faster than ever, Towers bursting into the skies and Dungeons being mined below the last safe havens of society. The demons are winning.
Quest Academy stands defiantly against them, as a place to train the next generation of Heroes. The Guild Association is holding the line, but are in dire need of new blood and the powerful abilities they could bring to the battlefront. To be the saviors that humanity needs, they need to surpass the limits of those that came before them.
In a war with everything on the line, every power matters. With an adaptive enemy, comes the need for a constant shift in tactics. A new age of strategy is emerging, with even the unlikeliest of Heroes making an impact.
Salvatore Argento has never seen a demon. He has never aspired to become a Hero. Yet his power might be the one to tip the odds in humanity’s favor.
As the Uncrowned King tournament reaches its final rounds, tensions between the competing factions are higher than ever. The outcome may determine the power balance throughout the rest of the world.
Each Monarch schemes to seize any advantage they can...while far away, a Dreadgod stirs.
When the tournament ends, the Dreadgod will rise. Whether it will be driven back into the sea or allowed to rampage depends on the Monarchs.
Oathbound to the fifth prince of the empire, Mateo and his friends head north.
The Fifth Prince, Isaac Cassius Kell, has been sent from the empire’s capitol to the mountainous northern border, and Mateo and his Iron Wing Feather have been sent along to keep him safe. Tasked with guarding and advising the prince, Mateo quickly realizes that the job is more complicated than he anticipated.
Not only is the Prince locked in a hidden struggle with his four siblings, all of whom want the throne, but he has no desire to face the Barbarians he is supposed to be negotiating with. As Mateo navigates the complexities of the fight for the Imperial throne, he’ll soon discover that the true threat to the Prince’s life comes from within the empire rather than outside of it.
The deepening mystery of his master’s past only adds to the challenge as Mateo and his friends are forced to contend with a mysterious group of magicians wielding mind-bending magic unlike anything Mateo has ever seen before.
Don't miss book 3 of the next great Fantasy LitRPG Series by Seth Ring, author of the best selling Battle Mage Farmer and Nova Terra. Grab your copy today and join Mateo as he ascends through the flames of war.
About the Series: Following a weak-to-strong protagonist, this series mixes epic fantasy action, mystery, cultivation, and a world with endless depth where little is as it first appears. This LitRPG/GameLit series is perfect for readers who enjoy exploring rich worlds and complex characters.
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