Book 4 of a Progression Fantasy LitRPG/GameLit Series about a working-class wizard out to forge his own path and prove that one does not have to be Chosen to do great deeds.
About the Multiple magic systems, spells stolen from the gods, and an undefined path of progression, The Hedge Wizard brings a realism-focused spin to GameLit / LitRPG. Explore a world of long forgotten legends, where the Gods now reign and monsters roam.
Book 5 of a Progression Fantasy LitRPG/GameLit Series about a working-class wizard out to forge his own path and prove that one does not have to be Chosen to do great deeds.About the Multiple magic systems, spells stolen from the gods, and an undefined path of progression, The Hedge Wizard brings a realism-focused spin to GameLit / LitRPG. Explore a world of long forgotten legends, where the Gods now reign and monsters roam.
The next book of the series! Law of the Jungle (Book 5): The Law of the Jungle is clear about one thing — if you cross the high and mighty, you're courting disaster. But even when the Grim Reaper comes knocking for Vyllea of the Urbangos tribe, Seeker Zander isn’t going to surrender her without a fight! And for someone prepared to do anything for the one you love, no law in the world can stop you from saving their life. Thus, our Seekers are back in action, facing the First Tier ahead — alluring, brimming with energy, and rife with cultists and ascension schools. Seems like it's time for our heroes to face fate head-on and carve a place for themselves in the First Tier. Because that’s the only thing Seekers know how to do!
As Generasi recovers from the wrath of a demon knight, Alex Roth travels to Thameland to uncover the mysteries of the Ravener. He and his friends have grown in power, ready to take on any threat lurking in the hills of Greymoor, where their university mounts their expedition.
But some things await Alex that no amount of training can counter.
For soon, the Heroes of Thameland will be reunited with the Fool.
The first semester is ending. It’s time to take on the Tower!
The excursion was a mess. Sal’s trust in his team is at rock bottom from the actions of another in the final fight. He now needs to enter the Tower and fight demons with the same person that betrayed him.
As if that wasn’t enough, he’s pretty sure the former Super-Rookie and wonder-kid on his team is actually a ticking time-bomb, just waiting to explode.
Faced with the accusation that he’s squandering his power, Sal is forced to question what type of Hero he wants to become. He’s already pushing the limits of Mythcrafting, but if he’s to really live up to his potential, it’s time for him to focus on the ability he was born with. Skill Master.
The first semester is coming to an end, and the race to become a part of the Saviour class is on. With only a short amount of time to prepare for the Tower, Sal will need as much help as he can get to have a chance of success.
It’s time for Sal to start creating a whole new weave...
The traitors who brought the powerful sphinx down have fled with plagues and other magical weapons stolen from Skyhold's Vault, intending to use them against the Havath Dominion, no matter the cost to the rest of the Ithonian continent. Havath teeters on the edge of collapse after their failed invasion of Skyhold, and the nations and monsters of Ithos circle like vultures. The Dominion has no interest in going down without a fight, however, and there are few depths they're unwilling to sink to for survival.
Kanderon's surviving allies are working desperately to stop both the traitors and the Dominion, but the situation is worse than they know. The traitors didn't steal plagues at all. They stole the Tongue Eater, a weapon capable of devouring entire languages, and unless they're stopped, it threatens the fate of the entire continent. Hugh Stormward and his friends are the only ones who know the truth, and there's no one they can trust with the knowledge. Even with the fate of the continent on his shoulders, however, Hugh doesn't care about any of that.
He's convinced that Kanderon is still alive, even if no one else believes him, and he's willing to do whatever it takes to help her.
An Arch Magus dies, only to find himself in the body of a young man in a medieval Kingdom. He finds out that he is the second son of a Duke, exiled to a desolated town by his own family. Shackled by the notorious reputation of his new shell, he tries his best to develop his domain, implementing new policies and innovations, leading his subjects to prosperity. In this world where magic is undeveloped, he shall once again pave a new path.
Forever is such a long time.Walter Tye is the best friend any adventurer needs. He is the smiling shopkeeper next to your local dungeon, the one who sells you these cheap healing potions. When you need information, Tye always knows. He wants to help; you can trust him.He is also the undead necromancer ruling said dungeon, getting paid to solve problems that he caused in the first place. But don't tell anyone that...
The world of Nyil, with its monsters, its knights and its mildly sociopathic gods. Come and see! A soul flees and a soul arrives, blessed by luck. Will she survive? Will she thrive? Will she become a calamity?
After all, luck is such a fickle thing.
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