Mark has big plans to further his education but is convinced by his AI assistant to join her for one day in a vividly real, and sexually themed, virtual world. However, not everything is as it seems.
After Mark realizes he is stuck reliving the same day over and over, he needs to find a way out or become trapped forever.
Cover by Jaka Prawira.
* Warning: Graphic sexual acts are depicted in this work of fiction.
With Unity formed, Gunnar feels like he has a family like he's never had before. All that's left is to grow in power, continue building in Edgewood, and work on earning Adeelee's affection. Nothing can tear him away from his friends and newly founded guild.
Or can it?
Gunnar still has a lot to learn about his massive world.
There are eyes and ears everywhere. Deception can come when you least expect it, and even in Eden's Gate, sometimes you can lose control of your own fate.
The company returns to the capital of the Telhian Empire, but our hero is not safe. First Citizens plot against him, but he finds allies and reluctantly joins the conspiracy against the Emperor. His tribulations are not over, as he must now survive becoming one of the Empire's elite Hounds.
Welcome to the SIXTH vivacious installment of Aleron Kong's, Chaos Seeds series.
The time of hiding has passed. The Mist Village will make itself known. Goblins have invaded Richter’s lands. Though the first incursion has been defeated, the anger of Chaos Seed remains. Those who challenge Richter’s power will learn there is a reason all creatures fear the mist… it is the home of monsters.
For the first time, Richter takes the battle to his enemies. He will live up to his name, and the very Land will shake with this power. With his allies, the Wood Sprites of Nadria, the army of the Mist Village marches to war. Richter has been a healer, an enchanter, a dungeon diver, and a killer. Now he becomes something more. He becomes a RAIDER!
This is a world of wonder and horror. This is a world of pain and joy. This is the world of monsters… and the brave men who battle them.
Having successfully driven off an assault and freed captives of Kelvanis, Sistina begins fortifying to defend those she cares about from further attacks. Yet with all her power within her halls, she cannot grant those under her protection true freedom. To truly bring hope to her love, Sistina must delve into who she once was, and bring forth every scrap of magic she has to become a shining beacon of hope.Sadly, Kelvanis' plans are only mildly impeded by her efforts up until now, and they will stop at nothing to bring their ends about. The only question is, whose side is time on?
Having conquered his first dungeon in the world of Age of Anarchy Online, Zayn Darkmore, formerly a top paladin in another game, and now on track to be the top villain of this new world, sets his sights on a new dungeon, filled (hopefully) with loot and plentiful XP to help boost his skills and levels. Along the way, he'll meet old friends and enemies, and take this new world by storm.
------------------------------------- Author's Note: If you haven't guessed, there's going to be all kinds of nastiness in this story. Violence, language, racism, sexism, sex, gore, vore, and more! If you have triggers of any kind, this is your warning. If you're looking for a nice, heartwarming tale like Sword Art Online, keep looking. There will be 'good guys' as well, but this is a story where Might IS Right. However, if you've read Watchmen and Wanted, and like what you read (READ, not the movies!), then you just may find this story in your strike zone. And for f*ck's sake, this is just a story! Don't take this as an endorsement of any of the actions in this story.
On Earth, life held for him only the fate of a recluse--confined to daydreams and the lore of ancient wonders but apparently destined never to share them--until he found the formula that let him cross space to the world of the Green Star. There, appearing in the body of a fabled hero, he is to experience all that his heroic fantasies had yearned for. A princess to be saved . . . an invader to be thwarted . . . and otherworldly monsters to be faced! A thrilling adventure in the grand tradition of Edgar Rice Burroughs, as only Lin Carter can tell it! This edition includes an afterword by Lin Carter.
Father, Patriarch, Conqueror. Theo's done it all, and he's ready to settle down. But his enemies have other plans. Far from the Hearthwood, his enemies plot against him. The Cult of the Unblinking Eye schemes. An arrogant Satyr King demands. A swarm of dragons hungers. And an evil twin has plans of his own.
At home, the Hearthwood has never been better. With Sam and Dean at his side once again, Theo thinks his days of battle and struggle are behind him. Now's the time to build and raise his family to face the future.
But his enemies are not dead, and not all his foes are conquered. And now with a family to protect, the stakes have never been higher.
For as Theo's power has grown, so too has that of his foes. Caught up in schemes that span worlds, the Sorcerer realm won't be enough to keep him and his clan alive. Even the power of The Wanderer won't grant him an edge against enemies with just as many tricks up their sleeves.
Theo will have to dig deep down and draw forth that old grit and determination to protect all that he holds dear.
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