The Game… A virtual reality simulation played by over a billion children around the world. The best players are celebrities, adored and worshiped by countless fans. Zack is a superstar among players. His final play may change the world, forever…
Return to the series BuzzFeed compared to Ready Player One in the second book in a new fast-paced trilogy from New York Times bestselling authors Jason Segel and Kirsten Miller that's perfect for fans of HBO's Westworld.
Simon saved his best friend, Kat, from the clutches of the Company and their high-tech VR gaming experience, Otherworld. But it was at a steep price. Now he, Kat, and their friend Busara are on the run. They know too much. About the Company's dark secrets. About the real-life consequences of playing Otherworld. And about Kat's stepfather's involvement in everything. The group is headed to New Mexico to find Simon's old roommate, who is a tech genius and possibly the only person who can help them reveal the truth about the Company before it's too late and the line between what's real and what's fantasy is erased... forever.
Imagine a future in which you can leave reality behind and give in to your greatest desires. That future is now. And the future is terrifying.
Have you heard about what happened at Castle Airis five years ago? Don’t talk too loud, it's dangerous right now. They’re still looking for that certain wanderer. If you have any information, please, let us know.
How difficult is it to survive the human world, full of people hellbent on destruction, as a poor cat?
"People = danger," LJ knows that for sure. But maintaining a distance is not that easy when the home you care about is becoming an epicenter of a demon invasion. He has to be strong and know right from wrong, no matter what the voices whisper to him in his bloody and restless dreams.
Five peaceful years have passed since the war with undead has ended. Respite is over now. A war has raised it’s demonic sword. New, talented, and tricky high-level wanderers are ready to confront the threat or to cause even more destruction.
“Sleeping Player” is the third installment in the LitRPG series Project Chrysalis by John Gold. This story is far from its end. No wanderer has been able to reach Crossroads of Worlds yet, no matter how skillful and masterful they were. The gods are still afraid and filled with fear after what happened in Castle Airis, while officers of Chrysalis keep looking for pretenders.
Life is a game, literally. Winners earn immortality, while losers are condemned to aging and death. D_Light, a gifted player, knows this all too well and he’s willing to do anything to win—even kill. It is no wonder then that when given the chance to enter a MetaGame—an exclusive, high-stakes, anything goes contest—he’s quick to jump at the opportunity. The MetaGame starts out well enough for D_Light, the first quest being to hunt down a dangerous fugitive, but through his own ambition, the tables turn and D_Light finds himself the renegade. Now, D_Light pits himself against his world to find the truth behind “The Game” and must decide between winning it and saving what’s left of his humanity.
This book blends emerging political and cultural trends, such as gaming culture, globalization, and the ever-increasing hegemony of corporations, with technological trends, such as genetic engineering, artificial intelligence, and virtual reality. Oh, and if that is not enough, there's even some romance!
In the domed city of Evanescence, appearance is everything. A Natural Born amongst genetically-altered Aristocrats, all Ella ever wanted was to be like everyone else. Augmented, sparkling, and perfect. Then…the crash. Devastated by her father’s death and struggling with her new physical limitations, Ella is terrified to learn she is not just alone, but little more than a prisoner.
Her only escape is to lose herself in Nexis, the hugely popular virtual reality game her father created. In Nexis she meets Guster, a senior player who guides Ella through the strange and compelling new world she now inhabits. He offers Ella guidance, friendship…and something more. Something that allows her to forget about the “real” world, and makes her feel whole again.
But Nexis isn’t quite the game everyone thinks it is.
Runner and company have safely left the city ahead of the siege. Completing their class promotions with barely any time to spare.
Unfortunately he hasn't discovered the password he needs to begin the logoff process to save the four-hundred thousand or so crewmates left alive in this game where dying truly means death.
The game continues to shift and change with each day and as a byproduct of Runner’s actions.
Not only do the rules change, but those he’s with have changed. No longer simple programs they have reached actual sentience.
Pressing himself ever onwards to learn more about the world he finds himself surprised at every turn.
On top of navigating the ever changing game the outside world has contacted him directly. Now he has to begin to navigate the situation as a gamer, IT support, and an officer.
Of course this would all be a lot easier if he didn't get captured within a few hours of leaving Crivel.
Fate seems to be stacking the deck against him as quickly as she can this time around.
The difficulty has been flipped to Nightmare and no one told Runner.
The Origin crew are back in an all new adventure! On the way to the island kingdom of Eizen the intrepid trio run across a mermaid in grave danger. Caught up in an undersea adventure, they must unlock new abilities, and fight interesting new foes. Secrets are shared, emotions run high, and a great truth about both Scott and his purpose on ARS is revealed. Humor, romance, litrpg greatness, and mermaids who just want someone to love! All found In this exciting volume of Origin ARS! The Origin ARS storyline is part of an entire multiverse of stories that are currently being written. They each star a similarly named main character who becomes embroiled in a life that is filled with litrpg greatness. Some are more adult oriented than others, and each involves a different type of RPG game setting. However, they are all part of the universe orchestrated by gods who love human pop-culture but who do not truly understand humanity.
THIS IS ALTERRA, where you can be the master of your own castle... or a field hand on a farm.
And this is Jack, who wants to make his way to a different continent, hidden in the virtual mist.
And this is an ancient quest line, buried under new versions of the game.
Jack's goal: create his own guild. Buy a ship. And set off on the Great Journey. The journey of his life. The dangerous Gravediggers are not the only ones opposing him. Necromancers from sinister Nightmare, elite alpha-citizens, and relic hunters are only a small fraction of the enemies that the First Player will have to face.
In the perilous Wasteland, the drifter Jack finds an abandoned truck, where an old-world game console is hidden. This moment marks the beginning of Jack's path to the lost continent, hidden in the virtual depths of the colossal Alterra. He still isn't aware of the enemies standing in his way. Not only are the guild of Gravediggers and the sinister necromancers of Nightmare against him, but also the secret masters of the game world themselves. The discoveries of ancient quest lines, long buried under new versions of the game, give Jack access to the Dark Service. This is a special branch of character development, which is no longer available in the modern version of the game. Now Jack, the messenger of a great Goddess, possesses a Night Weapon, and is venerated by an entire race of NPCs.
Just how will this road end? And it does indeed have an end...
Build. Evolve. Conquer. Welcome to the dawn of a whole new kind of monster… Roark von Graf built a nation on the bodies of griefed players and disgruntled mobs who wanted him dead. He grinded his way up to the level cap of the Troll Evolutionary Path and made powerful underhanded alliances along the way, but even all of that isn’t enough to defeat the Tyrant King’s right-hand mage, Lowen, and the Divine armies of the most powerful dungeon in the game.
When Lowen and the Vault of the Radiant Shield go on the attack, Roark’s only hope of survival lies in the stolen World Stone Pendant and its mysterious transmutation magic. To stand a chance against the overpowered mage, he’ll have to unlock the game-changing cheat that is Mega-Evolutions.
But while Roark and his Troll Nation are entrenched in an all-out battle for survival, the Tyrant King is preparing to unleash his hidden weapon—one that will hit Roark where he’s most vulnerable…
From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won’t want to put down!
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