With the first relic in his possession, Leo Lennox sets sail across the ocean toward the distant city of Tylue in the kingdom of Sanduport.
But when pirates attack the ship carrying Leo, Allurie, and Cornalic to Tylue, the champ finds himself thrust into the middle of a political struggle to determine Sanduport’s next ruler. The stakes have never been higher for Leo, and failure to win could mean the death of his new friends.
Armed with new knowledge, Alex is confronted by ancient conspiracies.
After going to hell and back, Alex Roth has gained knowledge about the Traveller, Thameland’s cycle, and the hidden priests that serve Uldar’s will.
Anticipating his identity being discovered sooner or later, he plans to make himself so famous and indispensable to Generasi that the priests would not even have a prayer of dragging him into the war’s frontlines.
With newfound power, he and his companions seek to prove themselves once more in the Games of Roal, all the while Alex expands his business empire, grows stronger and researches his foes.
With Unity formed, Gunnar feels like he has a family like he's never had before. All that's left is to grow in power, continue building in Edgewood, and work on earning Adeelee's affection. Nothing can tear him away from his friends and newly founded guild.
Or can it?
Gunnar still has a lot to learn about his massive world.
There are eyes and ears everywhere. Deception can come when you least expect it, and even in Eden's Gate, sometimes you can lose control of your own fate.
**SECOND EDITION** Erik West is an ex-combat medic. He and his best friend, Marine recon sniper Jimmy 'Rugrat' Rodriguez, have been thrown into another world. They've become one of the "cursed." Now they have to figure out this fantasy world, where cultivation, skills, and abilities must be grown... or death awaits.
Ascension is just around the corner, whatever that means. But they'll need to master magic and temper their bodies to survive. In a world where your personal strength is your greatest value, Erik and Rugrat have to start from the bottom. But they've cut their teeth in conflicts all across Earth, and honed their skills over years of training while creating a bond and upholding their honors and oaths.
It's not a question of if they are ready for the ten realms, but instead are the ten realms ready for them? Get it now.
What if death was just the beginning? Steve Benson is dying. He is given the opportunity to join Tempest Online as Abalonious, armed with a warrior’s strength and paired with his own cunning and ingenuity. To a gamer, this is a dream come true. But with the power to make a difference comes far greater responsibility.
A simple quest spirals out of control. He and his companions are unwittingly caught in a battle between dark gods and the forces of light. Abalonious realizes that failure could mean the downfall of the entire simulation.
Crucial details have been withheld. The deal he accepted comes with a if he fails, the game he’s grown to cherish is over, and he'll die—permanently. And there’s a secret everyone refuses to discuss.
A centuries-old war looms. With his virtual existence on the line, Abalonious must learn to adapt and overcome the simulation’s challenges in order to survive. He and his new-found friends and allies must put everything on the line to prevent the catastrophic collapse of the simulation they all call home.
The lines between reality and simulation blur in this captivating GameLIT/LitRPG adventure loved by fans of Ready Player One and Sword Art Online. Experience the fight for yourself by diving into Legend of the Sword Bearer.
"To sum it up, Jeremy took a Fantasy, SciFi, and a gaming idea, and mashed them together skillfully, pushing Legend of the Sword Bearer to the same quality of Ready Player One. We at NeoLeaf Press give this book our Gold Recommendation and rate it 5 out of 5 stars."
-NeoLeaf Press
Book four has been set for preorder in the main series (non-omnibus). Omnibus 2 (books 4-6) will release after book 6 is published.
The Tournament of the Sacred Sword sounded like exactly the type of thing Keras would enjoy: a series of challenges for thousands of contestants seeking a chance to fight for the Sacred Sword of Earth. He knew there would be challenges. It wouldn’t be a high-stakes tournament without a few high-profile assassinations and mysterious murders, after all. But Keras wasn’t ready to run into someone from his homeland, and he certainly wasn’t prepared for the revelations that came from their confrontation.
Still reeling from the strange revelations of their meeting, Keras plunges back into the fight, preparing for the battle royale — a massive free-for-all contest outside of the scope of the standard tournament rounds. When the consequences of that match tear at the bonds between his allies, he’ll have to face new challenges alone.
Satoshi Muramasa, the strange swordsman from the distant kingdom of Artinia. Crown Princess Edria Song, the Wielder of Diamantine. Ishyeal Dawnsglow, the Wielder of Soulbrand.
When their blades clash, the heart of the world will tremble.
Transported to a fantasy world, a young man discovers his magical talents on adventurous quests, in the first book of a humorous new gamelit series.
One moment Robin is imbibing an elixir of his own creation as he practices casting spells, and the next he’s lying naked in a cave about to embark on a mysterious quest. It seems the God Rhyth has vanished from the realm of Mayaser, and Robin—altered from human to shadeling—has been chosen to find out what happened to the deity and its worshippers.
In search of a way out of the cavernous tunnels in which he awoke, Robin encounters the Sisters Sharp, a party of human, dwarf, and halfling adventurers led by the elf Lantha. The warriors are journeying beneath the mountains on their way to the city of Noviel, collecting enchanted artifacts to defend their land against the growing forces of Urkhan, God of Tyranny.
In need of allies (and clothes!) Robin tags along with the Sisters, joining them in battle against reptilian kobolds, goblins, harpies, and other dangerous cave-dwelling creatures. For the servants of Urkhan—including the priest Gis and Basgar the Blinder, who rules the subterranean trade route beneath the mountains—are determined to spread their empire and stop the people of Noviel and elsewhere from uniting against them.
As Robin confronts one evil after another, his magical abilities grow stronger, forging him into a powerful bard. And he’ll need all his newfound mesmerizing and illusion-casting talents to uncover the truth behind Rhyth’s disappearance before Urkhan does . . .
In an academy that trains people to deal with monsters and mayhem, there's one challenge even Gryff may not be ready to face: Final Exams. On the plus side, he'll capture a giant armored monster and get to ride around on its shoulder while the beast smites things with its sword.
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