“We know how it ends. We know how we die. And then the Loop begins anew.”
On the thirteenth day of Harvest, a mysterious woman enters Haven’s house of government and unleashes a devastation unlike anything this world has seen before. Reluctant hero, Sham, is caught in the blast—and is thrown back in time armed with a Legendary new skill.
Now, he has just nine days to find this would-be terrorist before she can destroy the city of Haven and take countless lives in the process.
But an investigation like this is never so simple. Dark cabals sell black market skill vials in the shadows. A strange new church pulls zealots from all walks of life. Trained operatives pursue Haven’s future saviour.
Leon Jäger has never been one to back down from a fight- but this time, the battlefield is a city that wants nothing to do with him.
When a friend is taken deep into the heart of the elven lands, Leon follows, prepared to carve through whatever stands in his way. But in a nation that reveres bloodlines and the purity of spirit, his very existence is an offense. Among ancient grudges and political schemes, he must navigate a treacherous game where words cut deeper than swords- and where his every step risks sparking conflict.
Yet the elves are not the only ones watching. The gods themselves play their own game, and Leon is beginning to understand just how high the stakes truly are. His path has always been one of strength and willpower, but as the weight of fate presses down, he must will he bend, or will he break?
Spirit’s Call continues the epic journey of Will of the Immortals, weaving intrigue, brutal combat, and the ever-growing realization that some battles can’t be won with a blade alone.
Desmond McLaughlin was just getting through his life and trying to survive. A 9-5 job and a hobby that cost more than it earned left him just enough money to afford a crappy apartment and time to dream of something better. He was expecting to spend most of his life like this.
He hadn’t expected to be greeted by a CIA agent waiting inside his house one evening. He wasn’t expecting that CIA agent to tell him that he was being drafted for a special mission. And he really wasn’t expecting to basically get kidnapped.
But most of all, he wasn’t expecting to be told two important things. One, aliens were out there. And two, they wanted to take him as the first of the locals drafted from his planet to go to one of the few super-dreadnought class starships in the Hegemony and learn magic.
Join Desmond as he learns to manipulate mana — a source of power that exists beyond the reach of most people in the universe — meets vastly different alien species, risks life and limb, all while trying to pass classes. If he’s lucky, he will find someone he can trust out here amongst the weird. If he's very lucky, maybe someone he can love.
*** Monster Girls In Space is a Sci-Fi, fantasy, semi-military, men’s romance, progression fantasy about a man becoming a space-wizard amongst a universe full of monster girls (it’s in the title, you should have expected that part). Expect adventure, mischief, magic, fighting, and unconventional relationships in a galaxy that is curious what sort of mischief Humanity will get up to.
Jasper Cloud and the Soulship have almost completely retaken the emergency floor, now that they have a crew strong enough to battle the army of monstrosities emerging from the damaged depths. Unfortunately, both crew and Soulship are still in dire need of resources, so they must once again venture to forgotten planets in search of artifacts capable of awakening their dormant powers. As Jasper searches with his team of Beacons, his soul is pulled by the whisper of a catalyst powerful enough to turn the tide...
New Powers and Old. A conflict millennia in the brewing. And at the center of it: one man. Michael has escaped the clutches of the Dark, if only temporarily. Surfacing in the world above, he finds matters no less complex than down below and survival as challenging as it had been in the dungeon.
Is the harder path the one you must forge on your own? Many want Michael as their ally. Yet more want him dead, and the Dark is not done with him either. Can he find a way to navigate the treacherous waters of the Game and uncover the mysteries about himself?
Or will Michael bend to Powers greater than him? Follow him on his epic journey of discovery and find out!
Oathbound to the fifth prince of the empire, Mateo and his friends head north.
The Fifth Prince, Isaac Cassius Kell, has been sent from the empire’s capitol to the mountainous northern border, and Mateo and his Iron Wing Feather have been sent along to keep him safe. Tasked with guarding and advising the prince, Mateo quickly realizes that the job is more complicated than he anticipated.
Not only is the Prince locked in a hidden struggle with his four siblings, all of whom want the throne, but he has no desire to face the Barbarians he is supposed to be negotiating with. As Mateo navigates the complexities of the fight for the Imperial throne, he’ll soon discover that the true threat to the Prince’s life comes from within the empire rather than outside of it.
The deepening mystery of his master’s past only adds to the challenge as Mateo and his friends are forced to contend with a mysterious group of magicians wielding mind-bending magic unlike anything Mateo has ever seen before.
Don't miss book 3 of the next great Fantasy LitRPG Series by Seth Ring, author of the best selling Battle Mage Farmer and Nova Terra. Grab your copy today and join Mateo as he ascends through the flames of war.
About the Series: Following a weak-to-strong protagonist, this series mixes epic fantasy action, mystery, cultivation, and a world with endless depth where little is as it first appears. This LitRPG/GameLit series is perfect for readers who enjoy exploring rich worlds and complex characters.
The competition between the Scions of Safaia and the Ancient Cavern Beast Furea is about to begin.
Thrown into the tournament, Roy finds that there are more than a few challengers who outclass him. The secret to victory lies between the pages of an ancient book and newly-awakened senses he does not fully understand.
All the while, a sinister voice not belonging to Geon whispers in his mind.
The tournament will test Roy and his allies as never before and with the fate of the continent on the line, they will need to advance, or be washed away in the tide of carnage that will follow.
With Matt, Liz, and Aster having finished the Path of Ascension, it's time for them to enter the war along side Light and Shadow to see if they can not only stem the tide but turn it.
Ascenders are known to do the impossible but its never so easy as it sounds.
Don't miss Book 10 of this action-packed fantasy adventure that blends everything you love about LitRPG with Xianxia.
About the This is a mix between LitRPG and Xianxia. It's like a car that looks like a LitRPG with dungeons and skills, but the interior and engine are all Xianxia. It features a magic system and progression system that are logically and internally consistent, as well as realistic fight scenes and a rational MC.
After her apprenticeship was done and a place in the guild of villains secured, Tori’s life was supposed to get simpler. Unfortunately, a poorly timed errand sees Tori caught in the debut of a new team of capes, one wearing an all-too-familiar name.
Thrust into the spotlight, Tori will have to navigate her unwanted fame as well as the suspiciously superheroic new neighbors down the hall, all while keeping up with her own villainous enterprises. With the guild no longer a secret, Hephaestus needs to grow as strong as possible to face her mounting threats.
Ambitious gangs, battling against mechanized traps, and brawling with capes are only the beginning. Behind the scenes, a hidden enemy works to settle an old score, one that has burned for decades. This secret scheme will not only endanger Tori, her friends, and the guild, but the very world itself.
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