A new update arrives to the ultra-popular online game, Realm of Arkon. With Patch 17, the level of immersion experienced by players in their gaming capsules has made virtual reality indistinguishable from the real world. But every gamer's dream becomes a nightmare for Roman Kozhevnikov after he gets confined to Arkon against his will. And not just to Arkon, but to its deadliest zone--Demon Grounds. Playing, or rather living as his character Krian, it's not just about survival for Roman. He longs to exact revenge for his banishment to the virtual world where the sensation of pain has reached one hundred percent...
Build. Evolve. Conquer. Welcome to the dawn of a whole new kind of monster…
Roark von Graf built a nation on the bodies of griefed players and disgruntled mobs who wanted him dead. He grinded his way up to the level cap of the Troll Evolutionary Path and made powerful underhanded alliances along the way, but even all of that isn’t enough to defeat the Tyrant King’s right-hand mage, Lowen, and the Divine armies of the most powerful dungeon in the game.
When Lowen and the Vault of the Radiant Shield go on the attack, Roark’s only hope of survival lies in the stolen World Stone Pendant and its mysterious transmutation magic. To stand a chance against the overpowered mage, he’ll have to unlock the game-changing cheat that is Mega-Evolutions.
But while Roark and his Troll Nation are entrenched in an all-out battle for survival, the Tyrant King is preparing to unleash his hidden weapon—one that will hit Roark where he’s most vulnerable…
From James A. Hunter, author of the litRPG epic Viridian Gate Online, and eden Hudson, author of Path of the Thunderbird and the Jubal Van Zandt Series, comes an exciting new litRPG, dungeon-core adventure you won’t want to put down!
Insurmountable odds ... hidden powers maneuvering behind the scenes ... all culminating in a final, titanic, clash.
The mighty city of Everance lay in the GreenPiece clan’s path, but as Oren soon discovers, he’s got even bigger obstacles to overcome before reaching his final goal.
Fresh off the tragic events at Calamity's End, Alex sets off with a new group to reclaim what was lost.
All he has to handle are a few tiny quests for the Goddess of Love.
Sound easy? It won't be.
Book 2 of this exciting new LitRPG Adventure from Kos Play, author of the System School Series. Join Alex as he rises from zero-to-hero in a new world filled with monsters, a detailed system, magic, power progression, and so much more!
Wrench is a Fixer.
Someone born to maintain, fix, and correct any and every issue that could go wrong in the Habitat that he lives in. To make sure he and his fellow humans can remain on display and entertain their owners as any good human pet would.
Or at least that’s what he was born to be.
He’d taken a different route in his life and had joined a resistance faction to help free Humanity. To gain their freedom and become more than just pets to an alien race.
Now at the end of that life, and realizing what a waste all his effort had been, Wrench is going to find himself given a chance to go back to his youth and relive his life.
Though with two caveats.
He’s going to be granted a super-power.
A super power where he has the ability to alter anything and everything in regards to his own body.
From forcing his body to heal faster, to speeding up his perception of time so that everything runs in slow-motion.
That power came with a price tag, of course.
It came at the low cost of a favor in the distant future from the man who’d be giving him his do-over.
Accepting the deal, since being alive is far more beneficial to being dead, Wrench is thrown back into the past.
To live his life all over again.
Live it in whatever way he sees fit, whether it be rejoining the resistance, living as a Fixer and taking a leadership role, or just finding a wife and having kids.
Or utilizing his newfound super-power that lets him alter anything and everything about his own body’s systems to become something completely different.
Regardless of whatever choice he makes though, he’s got a lot of things to fix.
Good thing he’s well suited to fixing problems.
After all, most issues only needed a great deal of violence to be solved. Wrench has lots of that in his tool-box to go around.
When Andrew Hunter logs in to his favorite online game, he's escaping the pressure of school and family. In the world of Crucible, Andrew doesn't have to worry about what major to pursue, or whether he should get a summer job. All he has to worry about is whether or not he'll get eaten.
For programmer Wolfgang Wallace, though, Crucible isn't just a game; it's his job. So when a mysterious hacker begins using the game servers to transfer huge amounts of encrypted data, Wolfgang needs to act fast, before the FCC, the FBI, or the Better Business Bureau shut down his company for good. Unfortunately, the hacker seems to know all that, and has taken pains to lock Wolfgang out of his own system.
What Wolfgang needs is a player on the inside of the game. What Andrew needs is a reason to play or to stop playing. What the hacker needs is anyone's guess, but it's his game, and until they figure out the rules, they're going to have to play for their lives.
Against all odds, the threat of the Harvester, a monstrous creature that eats planets to produce more X'thari drones and vessels, has been ended, with the combined fleets of the Major Powers (and the Black Star Navy) emerging victorious! They not only destroyed the Harvester, but took out a great many of the X'thari's ships, likely crippling the insectoid menace for decades! Even more astoundingly, the people of Coldana live! Beaten, bloodied, and suffering horrific casualties, they are still alive.
But after the battle and the storm, it is time for ships and crews to return home, catch their breaths, and enjoy the accolades that come with their labors. As the common crewmen rest and relax, and the fleets refit themselves, the major powers take a moment to recoup their strength, and consider what the developments of Coldana mean for the future. For there is always a new threat on the horizon, waiting to be discovered.
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Mandatory disclaimer: This is a work of fiction, for god's sake! These characters are not heroes in shining armor atop brilliant white steeds. Don't take anything done here as a comment on real life. If you have triggers, consider this your warning.
The Second World is a mire of intrigue; the game's creators have left several backdoors permitting them to terminate anyone at will, and an unlikely sequence of events has brought someone unsuspecting into their field of attention.
One player has managed to upset the game world's balance, and now he's hunted by everyone. Every clan wants to recruit him for his achievements, while other powers want him for their own, more sinister purposes. Now Ros must contend against an unseen enemy backed by the world's most powerful corporation, while relying on only himself and his few trusted allies. The stakes have never been higher…
Don’t miss the final book in The Weirdest Noob trilogy!