What do you have when you blend a pinch of litrpg, a touch of farming simulator, a sprinkle of epic fantasy, a whole cup of Isekai, and a dash of Home Alone?
You have Arnold’s life.
Accidentally murdered by a cleric in another universe during a botched resurrection, Arnold, a semi-pro gamer, wakes upon an altar to find himself incarnated into the overweight body of a farmer who could have been his fatter twin. He’s not the hero. He’s not the villain. He’s certainly not the chosen one who is there to save the world. He’s a clerical error. It could be a bad joke, but apparently, it happens so often that they have a standard procedure for returning you. That standard procedure doesn't apply to Arnold.
Now stuck on a new earth, in a new universe, with no way home, Arnold must use his gaming skills to figure out how to level his farmer class to 100 and gain a second class which doesn't make him want to beat his head against the wall. There is just one small problem: farmers don't gain experience from killing monsters. Like at all.
Follow Arnold on his hilarious journey as he stubbornly comes to grips with his new reality and tries to change his destiny from that of your typical farmer.
It would appear that, after two years of relative slacking, the Hero of Chaos is once again facing an ever-growing workload. Boxxy had been quite fortunate to obtain an exceptionally potent pawn with very little effort, but that was still effort it did not intend to expend. Sensing it might get dragged into things it really doesn't want to bother with, the creature makes haste to depart Velos and its orcs so that it may continue its private preparations for the upcoming Dragon Festival. Of course, it's never that easy. First, it has to make good on a deal it made to babysit not one, not two, but three spoiled brats. Normally it would just refuse, or at the very least just lock them up in a dungeon somewhere. Unfortunately, neither of those are attractive options when this job involves the deceitful shapeshifter's natural enemy - the Holy Inquisition of the Goddess of Truth and Justice, headed by Teresa's latest chosen Hero, Sigmund Law.
Boxxy really doesn't want to deal with any of that. It's got treasure to plunder, Levels to grind, and a bottomless pit of a belly to fill, to name a few things on its agenda. Aside from having better things to do, the very idea of this bothersome chore runs contrary to its monstrous instincts, not to mention it's absolutely nonsensical. What sort of weirdo thinks a wolf in sheep's clothing is the best candidate to look after three little pigs? The God of Uncertainty, that's who. It's a rare order from the big kettle himself, and Boxxy must comply or find itself stripped of the divine gifts that are vital to maintaining its public image. Between suffering through this inane task for the time being or watching its nation-spanning web of lies unravel, the choice is obvious. So, for better or worse, the industrious box gets busy figuring out how to squeeze 'babysitting' into its schedule.
Only to have those plans instantly shatter when it returns home to find the place in ruins.
What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters? In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed. Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade. And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.
Betrayed and left for dead by a group of slaving nobles, I thought there was nothing left for me but bleeding out as I counted the number of bricks on the ceiling. But fate had different plans.
A gelatinous, gluttonous mimic found me right when I was about to die. But instead of eating me, he started demolishing the food in my pack - sandwiches, cookies, and everything else! Encouraged by my (admittedly forced) generosity, he fused with me, enhancing my body and turning me into a half-man half-mimic monstrosity.
Once a poor, down-on-my-luck scout, I now have new capabilities far beyond anything anyone on Basania has seen before.
The only problem? My new bodymate’s insatiable hunger for cake and human flesh.
Sandra managed to survive the first major incursion from the nearby Orcs, thanks in part to the help a certain Half-Orc/Half-Dwarf provided. However, Kelerim left her dungeon to seek out his father, leaving her all alone with just Winxa – her Dungeon Fairy – as company.
With the loss of her new friend comes some opportunities, at least; she now has the freedom to craft whatever she wants, and the threat of her Dungeon Core’s destruction from outside forces is practically absent. She even has the opportunity to upgrade her Core Size, unlocking additional constructs for use as Dungeon Monsters, as well as a new Core-specific Skill.
Unfortunately for Sandra, a particular action outside of the dungeon has unintentionally drawn attention to her activities, and there’s now a very serious threat to her survival. Racing against the clock, the crafting-based dungeon needs to find a way to prevent her destruction, all the while dealing with the problems her expanding Area of Influence has created.
Because it’s not only the nearby races that she has to deal with – but the nearby dungeons, as well.
This Dungeon Core story contains LitRPG/GameLit elements such as statistics and leveling and a heavy crafting emphasis. No profanity and no harems.
Placed into the remarkable game-like world of Pangera.
But something seems a little off... What's with these skills? Bite? Dig?
Wait....
He's been reborn as a WHAT?!
Follow Anthony as he attempts to adjust to his new life as an ant in his new Dungeon home. He'll have to learn how to survive, level-up, and grow both himself and his bite-sized colony into a force to be reckoned with.
A hilarious new Isekai LitRPG adventure perfect for fans of Dungeon Crawler Carl and Full Murderhobo.
Conquer ancient dungeons. Get rewarded. Grow stronger. After being killed by a high-velocity tree-hug, Arlo is transported to a new world where those brave and talented enough to conquer ancient Delves are rewarded with incredible power and abilities.
Unfortunately for Arlo, there is no tutorial. He is immediately forced to tackle a Delve set to the highest difficulty with a party of adventurers who are not only strangers to him, but strangers to each other as well.
Arlo has no armor, no weapons, no knowledge of the world at large, and his party is growing increasingly suspicious of his lack of preparation and paper-thin excuses for how he got there.
There's also the fact that the System in charge seems to be treating Arlo's situation like a big, cosmic joke.
Determined not to die again, Arlo forgoes putting any points into his highest stat, Intelligence, and instead dumps everything he's got into Fortitude. After all, who needs equipment or fighting skills when you can eat fireballs for breakfast and still ask for more hot sauce?
Mage Tank begins a new Isekai LitRPG adventure that features steady progression, intelligent characters who spend time making intentional build choices, and tons of laughs. It’s not action all-the-time, but Arlo’s life is replete with danger and, more importantly, consequences.
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