Lots of broken bones, a dim-witted RPG system, and a dash of magic; Skeleton in Space.
Douglas is a simple summoned skeleton, formed from an old battlefield when some ancient fossil of a necromancer raised him for a nefarious purpose.
His memories are a bit foggy, but who cares about remembering when there is walking to be done! Or stabbing cows! Douglas loves life, the simple joy of doing repetitive tasks – like battering down a large tower door – is all that’s needed to keep his clacking bones satisfied.
But just after he completed his most recent task, the wizard he was fighting took out a weird crystal… and now there are stars everywhere. Will the floating, freezing skeleton find out what happened? Or will that wrecked spaceship on a collision path be the last thing going through his empty skull?
Come join Douglas the magical skeleton as he tries to live a fulfilling life in a sci-fi universe!
"To survive in this galaxy, you need a wand in one hand and a gun in the other.”
On a little-known planet, Archmage Varic Vallenar casts a grand spell to empower himself with the magical abilities of his alternate selves. The ritual works too well, granting Varic not only the magic but also the memories from six lives.
Including their gruesome deaths.
Now, Varic has power greater than any wizard in galactic history, but he knows that won’t be enough. The enemies he faced in those alternate lives were apocalyptic in scale. Terrors of technology and magic. Nothing that he, or anyone, can defeat.
Sun-eating extra-dimensional insects, shadowy secret organizations, genetically enhanced alien super-soldiers, ruthless megacorporations, and hordes of cyborg undead all lurk in the darkest corners of the galaxy, and Varic knows that any of them can become a world-ending threat at any moment.
All these are beyond any wizard, no matter how many spells he’s mastered or how many interstellar warships he’s rallied to his cause. Hopeless, Varic finds himself trying to preserve what little he can from the coming doom.
Until he hears rumors of a mythical starship, an invincible vessel of heroes made to do battle against galactic threats. A ship called The Last Horizon.
The enemy’s at the gate, the situation getting worse by the second... and Ruslan’s employer hasn’t done a good job (to put it mildly) of securing his successes. Now the star system Unatari is under threat from the Aliens. It’s high time Ruslan came back in order to rescue everything he holds dear from imminent destruction and save Perimeter Defense - the game that has become his life.
Our galaxy is at war! Great alien races have just clashed in desperate combat and its aftershocks are echoing even in our backwater. The Geckho - protectors and overlords of planet Earth - join the global conflict too. Is it a good thing for humanity? Hard to say. On one hand, the Geckho are too busy to defend our planet which doesn’t sound too good. On the other, it might be our chance to finally show what we're worth and claim our rightful place in big interstellar politics.
In the meantime, Gnat the Listener and his Shiamiru crewmates are fighting at the front line, throwing themselves into the very thick of this formidable space war...
The Earth has changed. War is now fought in an alien virtual reality—the Game—where many of the players are anything but human.
Now part of the Black Rose guild, Alan heads to the Academy to level up and get stronger. He hopes to make allies and learn skills to win the battles to come. But with everyone pursuing their own agendas, what can one gamer do in a universe he still doesn’t fully understand?
As Erik and Rugrat return to Alva they find that things have only heated up in their time away. The Adventurer's Guild moves in the shadows with Alva's support.
With all of their preparations are they ready to take on a powerful sect from the sixth realm?
Alex and Enea are back in the Crystal Sphere where in their absence a catastrophe has struck. Virtual reality is now controlled by the Reapers: hybrid identities evolved from high-level NPCs who kill human players to harvest their neurograms.
Reapers are constantly on the prowl for more neurograms. No one is safe from their cannibalistic greed.
Survival in this new world becomes an ever-increasing challenge. A Reaper army is about to invade the Agrion cluster. Rion Castle has become the players' last outpost - but the struggle is too unequal.
A journey far from home. Becoming enslaved . Giving in to your inner monster.Having survived the first wave of invading players, Oren now seeks to strengthen his clan. With the Breeder’s Den destroyed and most of Goblin's Gorge's resources devoted to rebuilding, his best hope lies in creating an army of golems. But for that, he needs Viridium, a rare metal that can only be obtained from hobgoblin towns, where Oren and his clan of goblins are viewed as nothing more than potential slaves. To make his way in the game, and to defeat his former guild, Oren’s ingenuity alone will not be enough. He will need to conquer his deepest fears and tap into his inner monster.
Welcome new resident of PrimeVerse! By now your old meat body has been utilized to its fullest! Thank you for your contribution! You have stepped foot on a new journey for humankind, the journey to a life that will never end! You have started as a blank slate, the sky is the limit, be all you can be! You are now in PrimeVerse!
We built PrimeVerse on the backs of many of the most popular VR games, with one goal: to make the most realistic, fantastic world for you and your fellow residents to live and thrive in. You can live, laugh, and love. You can feel pain, hatred, and anguish. This world allows you the full range of human experiences while also granting abilities unheard of. Will you unlock the secrets of magic? Will you study the blade or bow? Will you attempt to recreate the technology of the world you left behind? Anything is possible!
***
No matter how many times you die, it still sucks.
For Hudson, the virtual world of PrimeVerse isn’t all bad. It’s beautiful; much nicer than overpopulated Earth. It almost feels like a vacation except for the volatile wildlife, lack of any amenities, and — oh yeah — the inability to log out.
Exploring the world, learning his class, and leveling skills is all fun and games until a powerful rogue player with a vendetta shows up to wipe out Hudson and his primitive tribe. Thrust into a conflict he didn’t create, Hudson is forced into a cycle of respawning where he learns that even death can be used as a tool. So much for that vacation.
It’s not like he signed up for this. Or even went willingly. But when life hands you lemons… use them to kill the dog-size spiders that are trying to eat your face.
PrimeVerse: Forced Login is book one of a brand new LitRPG series that explores an uninhabited, newly created virtual world with game mechanics and a whimsical MC who, despite being uploaded against his will, sets out to make the best of it.
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