While fighting over the last copy of Queen of Twilight, mortal enemies Veronica Lopez and Heather Simms find themselves transported into the story, where, after accidentally killing the story’s heroine, they must find a way to the end of the story without killing anyone else, especially each other. Original.
Sunset brought a hangover, a beautiful woman, and the thirst for... blood?
Eric didn't ask to be a vampire. In fact, he didn't even believe in them. Then he meets a beautiful woman, wakes up with a hangover, and bites his tongue with his own fangs.
Which pretty much settles the question.
Now he's trying to hold down his day job while learning the rules of the Undead -- the most important being that bloodthirsty urges and predatory instincts are a real bitch.
Upside; Eric has the beautiful Sasha to teach him the ropes, including the magic he'll need to survive. Downside; it turns out being a vampire is the least of his problems.
When Sasha is killed, Eric is thrust into an alternate world in his quest to avenge her death. There he becomes a Nightlord, fights a dragon with the help of his magical steed, Bronze, and upchucks a sword named Firebrand.
But things get really interesting when Eric finally finds Tobias, head of the Church of Light. Soon Eric finds himself at the center of an epic battle at the literal edge of the world in a fight to keep a terrible darkness at bay.
"When you fall off the Edge of the World into hordes of demonic 'Things from the Outer Darkness,' you really start to wonder about your life choices." --Eric, part-time undead, expectant father, and short-term astronaut.
***This volume contains the novels House of Blades, The Crimson Vault, and City of Light, all of which are available separately.***
Simon can only watch, helpless, as his family is killed and his village destroyed by enemy Travelers--men and women who can summon mystical powers from otherworldly Territories. To top it off, one of Simon's friends is revealed as a savior prophesied to destroy evil and save the realm.
Prophecy has nothing to say about Simon.
He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off, alone and unarmed, to earn the power he needs to oppose the Travelers and topple their ruthless Overlord. It may not be his destiny, but Simon is determined to save the day anyway.
Vainqueur Knightsbane is your average a giant, fire-breathing lizard who loves to take naps on his golden hoard, kidnap princesses for fun, and make the life of adventurers miserable. Vainqueur's only pleasure in life is to watch his treasure get bigger, one coin at a time. So when a would-be thief turned unwilling minion tells him about "classes," "levels," and "quests," Vainqueur wonders if maybe, just maybe, he should consider a career change. After all, why bother hunting monsters for free when you can get paid for it?
In a world full to bursting with would-be heroes, Jim couldn't be less interested in saving the day. His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all.
On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams - and a team of programmers racing a deadline to hammer out the last few bugs in their AI.
Martin Banks is just a normal guy who has made an abnormal discovery: he can manipulate reality, thanks to reality being nothing more than a computer program. With every use of this ability, though, Martin finds his little “tweaks” have not escaped notice. Rather than face prosecution, he decides instead to travel back in time to the Middle Ages and pose as a wizard.
What could possibly go wrong?
An American hacker in King Arthur’s court, Martin must now train to become a full-fledged master of his powers, discover the truth behind the ancient wizard Merlin… and not, y’know, die or anything.
Librarian note: Dell 4182 95¢ on the front cover. The ISBN 0-440-04182-1 is derived from the SBN 440-04182-095 on the spine.
JANDAR THE ALIEN ENSLAVED
on Callisto, moon of Jupiter, a world of black and crimson jungles where the hand of every man is lifted in eternal enmity against every other... a savage, hostile world on which he is first held prisoner by the fearsome insect-men, only to be freed for a more binding slavery in the deadly clutches of the insidious Sky Pirates... and in the incalculable aura of the beautiful princess Darloona who elicits love almost beyond the limits of his mortal soul...
Jim Eckert was a dragon. He hadn't planned it that way, but that's what happened when he set out to rescue his betrothed. Following her through an erratic astral-projection machine, Jim suddenly found himself in a cockeyed world - locked in the body of a talking dragon named Gorbash. That wouldn't have been so bad if his beloved Angie were also a dragon. But in this magical land, that was not the case. Angie had somehow remained a very female human - or a george, as the dragons called any human. And Jim, no matter what anyone called him, was a dragon. To make matters worse, Angie had been taken prisoner by an evil dragon and was held captive in the impenetrable Loathly Tower. So in this land where georges were edible and beasts were magical - where spells worked and logic didn't - Jim Eckert had a problem. And he needed help, by george!
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