Nightsveil has fallen. Humankind is reeling. It is the start of a war between planes.
The Primeval Demon, Belzu, continues to wreak havoc throughout the Human lands. Saffron Merryster shall try to gather the Greater Vampire Families against this threat, Edithe Dawnrise will work to unite her broken company after the company war, and Daniel Song will finally brave his way into Elutra. All of them working separately to tackle Belzu.
But Salvos only has one goal:
Grow stronger.
This is Volume 5 Part 1 of the Salvos series. Salvos Volume 5 is being split into three parts due to the different nature and focus of each part.
In Oathbringer, the third volume of the New York Times bestselling Stormlight Archive, humanity faces a new Desolation with the return of the Voidbringers, a foe with numbers as great as their thirst for vengeance.
Dalinar Kholin's Alethi armies won a fleeting victory at a terrible cost: The enemy Parshendi summoned the violent Everstorm, which now sweeps the world with destruction, and in its passing awakens the once peaceful and subservient parshmen to the horror of their millennia-long enslavement by humans. While on a desperate flight to warn his family of the threat, Kaladin Stormblessed must come to grips with the fact that the newly kindled anger of the parshmen may be wholly justified.
Nestled in the mountains high above the storms, in the tower city of Urithiru, Shallan Davar investigates the wonders of the ancient stronghold of the Knights Radiant and unearths dark secrets lurking in its depths. And Dalinar realizes that his holy mission to unite his homeland of Alethkar was too narrow in scope. Unless all the nations of Roshar can put aside Dalinar's blood-soaked past and stand together--and unless Dalinar himself can confront that past--even the restoration of the Knights Radiant will not prevent the end of civilization.
The saga of Nate the cheat potion maker continues!
My place in this world slowly reveals itself to me. Unfortunately, I’m constantly reminded just how magicians truly screwed this place up. The Lord Ruler serves as one of the kingdom’s major problems, though there could be more to it. Tasks: rank up the shop and town, adapt to my ever-increasing strength, and hey, there are foes that are seriously strong out there. So many things happen in my growing tale this time around. Sit. I shall continue…
Novel contains: Strong MC in a slice of life environment, dungeon diving, boss battles, cultivation and elements, mana/magic, mc exclusive system but it doesn't do the work for him, treasures, adventurers, slow world building, build-up, features that will not be introduced all at once (upgrades so on), actual good loot at the end of very powerful bosses, romance(no harem). As characters develop throughout the series, issues and emotions and even the mc may find himself in a corner or two. A story of an upcoming potion shopkeeper and his apprentices.
Building an S-ranked Potion Shop is easier said than done...
As the dust settles on the battlefield of Carthage, Alexander finds himself struggling to cope with the aftermath of war. Plagued by demonic corruption and mental exhaustion, he searches for any means to restore his strength and secure his rapidly expanding empire.
In his desperation, Alexander turns to a mysterious prisoner who offers a unique form of power that could help him achieve his goals. But with the prisoner's motivations unclear, Alexander must weigh the risks of trusting this enigmatic figure against his own desperate need for a solution. In addition to his personal struggles, Alexander faces the daunting task of securing trade routes for Venice before the pirate threat returns.
Seeking new sources of resources and allies, he leads his legion north to the scattered outposts on the dangerous frontier.
But the region is fraught with danger, as many of the outposts have recently been overrun by powerful monsters - or possibly by treachery. To survive, Alexander and his legion must rely on new allies, new technology, and strange, unknown powers that Alexander alone may be able to master.
As Alexander ventures deeper into the unknown, he must also grapple with his own inner demons and find a way to heal his mind and body. Can he overcome the challenges ahead and lay claim to the resources of the frontier?
He left behind the Northern Kingdoms, tired of their wars and schemes. The golden waves of the Sea of Sand didn’t drown him in fire, but the Evening Stars ultimately didn’t bless him with their light. Despite his many adventures, despite the fact he's already endured enough hardship to last him several lifetimes, his soul was restless. Finally, Hadjar Darkhan and his friend, Einen the Islander, reached the capital of the Darnassus Empire — Dahanatan. They managed to do something most other outsiders would deem impossible — they became disciples of ‘The Holy Sky’ School of martial arts. What adventures await the former General and pirate? How will the very heart of the vast Empire treat them? What dangers lurk where the best of the Empire’s warriors are forged?
Hadjar had no idea. Still, he continued to follow the call of his dragon heart. Wherever it took him…
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
New system? Check. Companions? Check. An accidental soulbound murder bunny with aspirations of becoming a chef? Check.
It’s not easy being a System Traveler. Well, the traveling part is hard, at least. But once Derek got his feet under him, he hit the ground running, saving an entire area from a massive dungeon overflow in the process. He even found some companions to help ease the massive hole inside him formed from spending decades alone in the void.
As the enemy escalates, it’s time for Alex to free himself of his limitations once and for all.
The Mark of the Fool.
A ‘gift’ from Uldar that enhances the bearer’s ability to learn any skill, but—in return—one cannot practise magic, engage in combat or use divinity at all. Alex Roth, the latest Fool, has found ways around his limitations.
Now, however, he has hit a wall.
To master the most powerful spells, Alex discovers that the Mark can no longer be worked around. It must be removed…or transformed. Luckily, The Fool of The Traveller’s cycle had laid down the groundwork to transform the Mark of the Fool, but her notes and equipment are hidden away in her sanctum somewhere in the far north.
If Alex wants to be truly free, he must find it.
And time is running out.
The Ravener continues to escalate and the hidden church hunts him relentlessly.
Will he transform the Mark in time and unleash his true potential or will his enemies find him first? In either case, their confrontation will be a mighty reckoning.
Book 9 of the Best-Selling series. Continue your fantastical journey into a coming-of-age magic academy fantasy with a weak-to-strong progression into power, deepening mystery, a setting inspired by D&D, detailed world building and magical science, action, comedy, slice-of-life, and GameLit elements.
Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.
It's raining in Liscor.
The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.
With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.
Erin Solstice is going further abroad than she's ever as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.
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