Having successfully driven off an assault and freed captives of Kelvanis, Sistina begins fortifying to defend those she cares about from further attacks. Yet with all her power within her halls, she cannot grant those under her protection true freedom. To truly bring hope to her love, Sistina must delve into who she once was, and bring forth every scrap of magic she has to become a shining beacon of hope.Sadly, Kelvanis’ plans are only mildly impeded by her efforts up until now, and they will stop at nothing to bring their ends about. The only question is, whose side is time on?
Forever is such a long time.Walter Tye is the best friend any adventurer needs. He is the smiling shopkeeper next to your local dungeon, the one who sells you these cheap healing potions. When you need information, Tye always knows. He wants to help; you can trust him.He is also the undead necromancer ruling said dungeon, getting paid to solve problems that he caused in the first place. But don't tell anyone that...
Growing up in poverty, Sunny never expected anything good from life. However, even he did not anticipate being chosen by the Nightmare Spell and becoming one of the Awakened - an elite group of people gifted with supernatural powers. Transported into a ruined magical world, he found himself facing against terrible monsters - and other Awakened - in a deadly battle of survival.What's worse, the shadow powers he received happened to possess a small, but potentially fatal side effect...
With Unity formed, Gunnar feels like he has a family like he's never had before. All that's left is to grow in power, continue building in Edgewood, and work on earning Adeelee's affection. Nothing can tear him away from his friends and newly founded guild.
Or can it?
Gunnar still has a lot to learn about his massive world.
There are eyes and ears everywhere. Deception can come when you least expect it, and even in Eden's Gate, sometimes you can lose control of your own fate.
What happens when the god of chaos wins a divine poker game? Bee-girls.
The life of a giant bee is a simple one. The life of a giant bee when her queen turns the entire hive into human-like apis to fend off an attack? That’s a good deal more complicated.
Getting down from a 50-foot giant rose without wings, while surviving the attacks of malevolent wasps is just a start. Surviving long enough to figure out what to do with her new life proves to be something of a challenge, but at least that much is understandable.
Of course, that’s when she gets sucked into the tangled web of an ambitious demon lord who’s threatening to plunge the world into a war.
The only question is, are the gods done with her yet?
The traitors who brought the powerful sphinx down have fled with plagues and other magical weapons stolen from Skyhold's Vault, intending to use them against the Havath Dominion, no matter the cost to the rest of the Ithonian continent. Havath teeters on the edge of collapse after their failed invasion of Skyhold, and the nations and monsters of Ithos circle like vultures. The Dominion has no interest in going down without a fight, however, and there are few depths they're unwilling to sink to for survival.
Kanderon's surviving allies are working desperately to stop both the traitors and the Dominion, but the situation is worse than they know. The traitors didn't steal plagues at all. They stole the Tongue Eater, a weapon capable of devouring entire languages, and unless they're stopped, it threatens the fate of the entire continent. Hugh Stormward and his friends are the only ones who know the truth, and there's no one they can trust with the knowledge. Even with the fate of the continent on his shoulders, however, Hugh doesn't care about any of that.
He's convinced that Kanderon is still alive, even if no one else believes him, and he's willing to do whatever it takes to help her.
A legendary sword is left behind by his master, the Godking. Trapped for millennia, the sword's spirit awaits the day he'll be set free. Will his new master be worthy of inheriting the Godking's legacy? By the author of The Blue Mage Raised by Dragons. Content Profanity. Gore. Sexual themes.
Father, Patriarch, Conqueror. Theo's done it all, and he's ready to settle down. But his enemies have other plans. Far from the Hearthwood, his enemies plot against him. The Cult of the Unblinking Eye schemes. An arrogant Satyr King demands. A swarm of dragons hungers. And an evil twin has plans of his own.
At home, the Hearthwood has never been better. With Sam and Dean at his side once again, Theo thinks his days of battle and struggle are behind him. Now's the time to build and raise his family to face the future.
But his enemies are not dead, and not all his foes are conquered. And now with a family to protect, the stakes have never been higher.
For as Theo's power has grown, so too has that of his foes. Caught up in schemes that span worlds, the Sorcerer realm won't be enough to keep him and his clan alive. Even the power of The Wanderer won't grant him an edge against enemies with just as many tricks up their sleeves.
Theo will have to dig deep down and draw forth that old grit and determination to protect all that he holds dear.
A great war encroaches following the turbulent events of patch seventeen, casting a menacing shadow over both Demon Grounds and lands of the light races. Roused from a millennia-old slumber, dark gods seek to exact vengeance for their past defeat. Max finds himself at the epicenter of it all—with the lives of his woman, his friends and all his people in the Wild Wood dependent on him. Two unlikely heroes must stand—and endure—against all odds: one a Black Demon from an ancient prophecy, the other a fabled Gray Lion...
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