Paul’s been having a bad day, perhaps one of the worst days he’s ever had. And now into the middle of all this, his instructor just got drafted by some mystical goddess to help save a world.
As for Paul? Well, he’s really not supposed to be there, and if he thought he was having a bad day before all of this, it just got worse, a lot worse. He’s now on a one way trip, forced to help a man who despises him while at the mercy of the world’s biggest trickster.
Meanwhile, Constantine Lancaster is impressed, and makes an unexpected decision that alters the course of human history. As Micheal races to meet up with Sophia and Shin at the the Soul King's Inheritance, tensions begin to rise across the Second Layer. Old enemies and friends alike must work together as they face off against the World's Strongest in a catastrophic battle that will decide the fate of the Second Layer. And then... it happened. The unthinkable. Micheal finds himself face to face with the worst case scenario.
...
"When fighting against Gods, there's really only one piece of advice I can offer."
Len and Rick have regressed from the blood-soaked fields of the Plynthian Civil War, the fall of nations, the rise of city-states, and guilds. The other worlder’s attack and the fall of Harmonia.
Sent back a hundred and thirty years to the precise moment mana first appears on Yorel—their mana gates are closed, their stats are baseline and they haven’t earned a single skill, or wield any abilities. But they remember everything.
When society crumbles, mana mutations spread, and boundaries between worlds thin, these veterans will be ready.
Some say it's better to live as a villain, than to die as a hero. But why choose, when you can go back in time and try each option?
Ryan "Quicksave" Romano has begun a new time-loop. His goal? To prevent New Rome's destruction at the hands of the vicious Meta-Gang. To do so, our favorite courier must explore both sides of the law: to become a corporate superhero in one loop, and a scenery-chewing supervillain in the next!
But not is all as it seems. What is this heavy secret that the Dynamis corporation keeps hidden from him? Who is this person who seems to remember events from the previous loop? And most importantly, where did his cashmere suit go?
One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.
All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.
In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.
As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.
What if you were thrown into a foreign society, never to see home again? What would you do and could you survive?
A story science fiction in premise, adventure in execution. A cross-genre adventure with elements of science fiction, history, hard science, epic fantasy, time travel, romance, alien contact, and space colonization.
Joe Colsco boarded a flight from San Francisco to Chicago to attend a national chemistry meeting. He would never set foot on Earth again.
On planet Anyar, Joe is found unconscious on a beach of a large island inhabited by humans where the level of technology is similar to Earth circa 1700. He awakes amidst strangers speaking an unintelligible language, and struggles to accept losing his previous life and finding a place in a society with different customs, needing a way to support himself, and not knowing a single soul. His worry about finding a place is assuaged when he finds ways to apply his knowledge of chemistry—as long as he is circumspect in introducing new knowledge not too far in advance of the planet’s technology and being labelled a demon.
As he adjusts, Joe finds that he has be dropped into a developing clash between the people who cared for him, and for whom he develops an affinity, and a military power from elsewhere on the planet, a power with designs on conquest.
Unaware, Joseph Colsco has been poured into a crucible, where time and trials will transform him in ways he could never have imagined.
When Pyresouls released, it was a brutal new virtual reality game with a twist: be the first to beat the game and win billions of dollars. But after the Burgon Beast couldn’t be defeated, Pyresouls turned very real and unleashed an apocalypse of undead, monsters, and a System of levels and stats onto the world.
For many years since, Jacob Windsor has fought with sword and shield to survive Post-Collapse Earth where only ancient, Guilt-soaked weaponry can harm the monsters from Pyresouls.
While defending his bunker with some of the last refugees of humanity, yet another friend loses his life to secure one final hope. An enigmatic artifact capable of sending one person through time.
In a cruel twist of fate, Jacob becomes humanity’s best chance for survival. He takes the plunge into the past of the terrifying, fractured realm of Pyresouls, where every player is out for blood, and the monsters are more vicious than anything on Post-Collapse Earth.
Armed with knowledge of game mechanics, secret loot and enemy weaknesses, along with well-honed swordsmanship from years of battle, Jacob has every possible advantage against the competition. But the choices he makes have long-reaching ripple effects on the timeline.
Can Jacob beat the clock while grinding out Levels and manage to avert the apocalypse, or will his every action darken the timeline even further?
From the #1 Bestseller author of Beastborne Chronicles comes the first book of a new Dark Fantasy litRPG / progression fantasy series. This post-apocalyptic gamelit includes battle, leveling and gear enhancing mechanics inspired by the Dark Souls games.
Start your time travel dark litRPG adventure today!
It has been two years since the Shift—when most technology stopped working, and the laws of physics changed. Humanity has been brought to its knees. Like other survivors, Noah Henson has heard rumors of the Aelves. Among other guesses, predatory aliens seem as good as any other theory for what caused the Shift. But for Noah, everything else takes second place to survival, sometimes even self-respect…or any sort of decency. Lawless, post-apocalypse America had forced Noah to make many difficult decisions, and he has never seemed to choose correctly. However, despite hating himself, he doesn’t have the strength or the courage to change. He will get a lucky break in a big way, though—a mysterious orb with otherworldly power. In time, perhaps Noah will find another path. And if he does die during the Shift, maybe it won’t be the end of his story. Sometimes, another chance can be an opportunity for redemption.
As humanity is taking its final breath, facing extinction from a myriad of monsters, the last three people on earth are creating a final chance for the hero to go back in time and stop the apocalypse. However, before the hero can enter the chronomancer portal to the past, she and the portal's creator are both killed, leaving only the weak assistant to carry on their dream of saving the world. Will Nick be able to right the wrongs done to him, and prepare the hero for the world to come? When time weighs heavily, it's time to hit the weights in this regression LitRPG/Gamelit story of dungeon-diving, leveling stats, and facing down the apocalypse!
Welcome Back!
Track your reading progress and sync your library.