From the living hell of her watery grave she rises again… THE NIGHT BOAT
Deep under the calm water of a Caribbean lagoon, salvage diver David Moore discovers a sunken Nazi U-boat entombed in the sand. A mysterious relic from the last war. Slowly, the U-boat rises from the depths laden with a long-dead crew, cancerous with rot, mummified for eternity.
Or so Moore thought.
UNTIL HE HEARD THE DEEP HOLLOW BOOM OF SOMETHING HAMMERING WITH FEVERISH INTENSITY…SOMETHING DESPERATELY TRYING TO GET OUT!
Beneath the waves she will seduce the living and devour the dead… THE NIGHT BOAT
The company returns to the capital of the Telhian Empire, but our hero is not safe. First Citizens plot against him, but he finds allies and reluctantly joins the conspiracy against the Emperor. His tribulations are not over, as he must now survive becoming one of the Empire's elite Hounds.
After being approached by the military with a contract he couldn't refuse, JAMES winds up uploaded into a virtual reality game as a beta tester. Waking up in the Great Savanna, James struggles with a less-than-useful interface before he comes across two creatures locked in battle. The shoulder high grass allows him glimpses of a lion-esque creature fending off a torrent of scales and claws. Sneaking up to steal a better look at the surreal situation, James discovers two things.
1. Getting hurt in the game.... well hurts!
2. This noble race of lion-men, named Martyrs, have almost been decimated by the scaled lizard creatures.
By unwillingly saving the life of a Martyr cub, James is adopted into their village. He grows to love the beauty of the Great Savanna and his adopted game brother, whose life he saved... That is until PATRICK arrives, and the tranquility of the game is shattered.
James embarks on a mission for answers to his steadily increasing list of questions. On the top of that list,
"What the hell happened to the human race, and where is my damn brother!?"
Ariane has found refuge in Illinois, and now plans her rightful return to vampire society. She must stay in control while hiding in nature, while foes old and new converge on her territory.
Jahrelang ist es Jacob Reckless gelungen, im Zimmer seines verschwundenen Vaters unbeobachtet die Hand auf den Spiegel zu legen und so ins märchenhafte Reich dahinter zu gelangen. Dort hat er als erfolgreicher Schatzjäger unter anderem im Dienst der Kaiserin gearbeitet, ist dem Schuh von Aschenputtel ebenso hinterher gejagt wie dem Tischlein deck dich, dem Knüppel aus dem Sack oder dem Goldenen Ball, der jeden in sich hineinzuziehen vermag, der ihn berührt. Und er hat erfahren, dass sein Vater mit seinen Erfindungen den grausamen Goyls bei ihrem Kampf gegen die Menschen geholfen hat: jenen seelenlosen Wesen also, deren Haut (und Herz) aus Stein besteht.
Jetzt aber ist Jacobs jüngerer Bruder Will dem Schatzjäger ins geheimnisvolle Reich hinter dem Spiegel gefolgt – und gerät dadurch in tödliche Gefahr. Plötzlich droht er selbst zu einem Goyl zu werden: mit einer Haut aus Jade. Der Jade-Menschengoyl aber soll mit einer ungeheueren Macht ausgestattet sein, die sich der Goyl-Herrscher Kami’en zunutze machen könnte, um endgültig über die Menschen zu siegen. So jedenfalls hat es die Dunkle Fee erträumt, die an der Seite Kami’ens herrscht. Und während Jacob mit Wills Freundin Clara und der Gestaltenwandlerin Fuchs verzweifelt versucht, den Verfall von Wills fleischlicher Haut in Jade aufzuhalten, ist Will längst als Leibwächter des Goyl-Königs eingeplant. Eine unerbittliche Jagd gegen die Zeit beginnt, die Jacob kaum gewinnen kann...
A pantheon of forgotten gods. An old grudge between a talk show host, an heiress, and the man they shattered along the way. A rapidly deteriorating AI system. An inconvenient tiara upon the head of a friend.
It is bedlam on the eighth floor. As management reels from the unexpected conclusion of the seventh level, the surviving crawlers stumble onto the eighth and find themselves scattered. It’s a map based on Earth’s final days before the collapse, where ethereal, intangible ghosts of humanity go about their lives, oblivious of the impending doom. Living amongst these ghosts are monsters based in Earth lore. “Legendary” creatures tied to the geographical location they inhabit.
Each team of crawlers is given a task: find and capture six of these beasts. The captured monsters will be turned into cards. Cards that can be summoned into battle again and again. The stronger, the deadlier, the better.
At the end of the floor, the bad guys will also have decks, and they will have some of the most powerful cards available. So it’s crucial to assemble the toughest squad possible.
But, like always, there is a catch. There’s always a catch.
As Carl and Donut know all too well, just because someone is captured, it doesn’t mean they have been tamed.
Her name is Shi Maria. She’s easily the most powerful monster in their area. If they want to survive, they must capture her. But she is no ordinary beast. She’s intelligent. She was once married to a god, a god who is now missing. Her special attack is known to drive one insane. They call her the Bedlam Bride.
“Beware, beware. Beware the Eye of the Bedlam Bride”
Princess Arienne has awful luck. First, she's betrothed to the world's most pompous prince. On the way to her wedding, her secret crush is murdered in front of her. Then she's abducted by pirates, led by the wickedly charming Alfred Du Bois.
But none of it is real.
Arienne exists in a realistic virtual world called the “altsphere.” In real life, the princess is a quadriplegic named Alice. Paralyzed and mired in depression, Alice craves an escape. Virtual reality lets her live again.
The Darker Ages combines elements of fantasy, romance and mystery, as the real world identities of various characters are gradually revealed.
Emma has gained control of one district of a city run by a woman that she tried to kill. While her new position has improved her upgrade abilities the other district heads have had theirs enhanced as well. More of what the series is known more super-powered action, more insults, and more upgrades in a struggle to survive.
SOMEWHITHER is the first part of A TALE OF THE UNWITHERING REALM, a new science fantasy series from the science fiction author John C. Wright. It is an adventure, it is a romance, and it is a coming of age story of a young man who is not a man, in a world that is only one among many. It is a tale of a greater and darker evil with longer reach than anything he could imagine, of despair without bounds, of pain beyond measure, and of the faith required to surmount all three. It is a story of inexorable destiny written in the stars and the stubborn courage that is required to defy it.
Ilya Muromets is a big, ugly, motherless boy who does not look like anyone else in his Oregon town. His father is often absent on Church missionary work that strangely seems to involve silver bullets, sacred lances, and black helicopters. Ilya works as a janitor for Professor Achitophel Dreadful of the Cryptozoological Museum of Scientific Curiosities, and he has a hopeless crush on the Professor’s daughter, Penelope, who seems to think his name is Marmoset.
One night, when Professor Dreadful escapes from the asylum in which he is presently residing, he sends a warning to Ilya that not only is the professor’s Many Worlds theory correct, but those many worlds are dominated by an unthinkably powerful enemy determined to destroy anyone who opens the Moebius Ring between the worlds. And, as it happens, prior to his involuntary absence, the Professor left his transdimensional equipment in the basement of the Museum plugged-in and running….
So it is that Ilya, as he has long dreamed in secret, is called upon to save the mad scientist’s beautiful daughter. With his squirrel gun, his grandfather’s sword, and his father’s crucifix, Ilya races to save the girl, and, incidentally, the world.
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