Maulkin didn’t know dying would mean a new eternity of dungeon delving, monster slaying, and glory hunting. If he had, he wouldn’t have been so worried about kicking the bucket on a date gone even more wrong than usual.
Reborn in the wild world of Amaranth, Maulkin finds himself in a hulking demi-human body with a sword of a size to match. Marked as an Eternal, a fledging immortal of boundless potential, Maulkin soon discovers he’s been given a mission by the elder pantheon of this new realm:
Grow stronger. Ascend to godhood. Spread chaos in their name.
Oh and fend off that inbound apocalypse, if he can find the time.
Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged and destroyed as they had all thought!
Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates in the Adriatic, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.
Just as Alexander is starting to feel hope for humanity once again, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to unlock for himself.
If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.
The second installment of Dakota Krout's best-selling Completionist Chronicles series!
After the encounter at the Mage's College, Joe's name has become well-known in Eternia. While the majority of his guild is ecstatic over the bonuses that he brings them, not everyone is pleased with his rising influence. In fact, someone has been spreading rumors that Joe is unbalanced, sacrificing comrades for personal power.
As a result, Joe is forced to recruit a team of misfits and discovers that their unique abilities complement his own. With their assistance, Joe moves forward with his plans to specialize into a more powerful version of his Ritualist class. But when the dust settles, he will be forced to ask himself a simple question: was it his actions that lit the fires of war?
Danny's life was going well. He had a steady job and plans to buy his own place. That was until some rogue junk mail decided he needed a change of scenery.
Now Danny's got a new start in another world and he needs to make sure he doesn't squander this opportunity at making the most of this new life.
Transported to a fantasy world, a young man discovers his magical talents on adventurous quests, in the first book of a humorous new gamelit series.
One moment Robin is imbibing an elixir of his own creation as he practices casting spells, and the next he’s lying naked in a cave about to embark on a mysterious quest. It seems the God Rhyth has vanished from the realm of Mayaser, and Robin—altered from human to shadeling—has been chosen to find out what happened to the deity and its worshippers.
In search of a way out of the cavernous tunnels in which he awoke, Robin encounters the Sisters Sharp, a party of human, dwarf, and halfling adventurers led by the elf Lantha. The warriors are journeying beneath the mountains on their way to the city of Noviel, collecting enchanted artifacts to defend their land against the growing forces of Urkhan, God of Tyranny.
In need of allies (and clothes!) Robin tags along with the Sisters, joining them in battle against reptilian kobolds, goblins, harpies, and other dangerous cave-dwelling creatures. For the servants of Urkhan—including the priest Gis and Basgar the Blinder, who rules the subterranean trade route beneath the mountains—are determined to spread their empire and stop the people of Noviel and elsewhere from uniting against them.
As Robin confronts one evil after another, his magical abilities grow stronger, forging him into a powerful bard. And he’ll need all his newfound mesmerizing and illusion-casting talents to uncover the truth behind Rhyth’s disappearance before Urkhan does . . .
The Battlefield Realm. A realm where sects rise and fall where the ground trembles under the feet of fighters from the higher realms.
Where riches are gained and Empires lost.
This is where Erik and Rugrat must go if they want to increase their strength, to increase the strength of Alva. They say that fortune favors the bold. This is the Ten Realms. To the Victor go the spoils.
The Fourth Realm will change their lives, or end them.
In an academy that trains people to deal with monsters and mayhem, there's one challenge even Gryff may not be ready to face: Final Exams. On the plus side, he'll capture a giant armored monster and get to ride around on its shoulder while the beast smites things with its sword.
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