The [System] was intended to be humanity’s salvation. But it turned out to be a double-edged sword that could just as easily lead to its destruction. Following a series of thankfully successful efforts in Europe, Isaac travels overseas to show the world new ways of leveling, gather new allies, and gain power in the Dungeons that have cropped up.
The whole affair would be perfectly doable, if it weren’t for the cult trying to destroy his work, the looming threat of another [System] Event, and the general, ever present danger of humanity’s darkest aspects and the monsters they spawn.
Will humanity stand proud and stop the first demons to emerge in this new timeline, or be swept away in a flood of hellfire?
Humanity is circling the abyss, to reap or to ruin. Only one man can determine its fate.Monsters that can destroy cities have appeared. The most highly leveled humans begin to abuse their power. And as levels rise, individual people start to reach the kind of power where they can rival militaries all by themselves.
Time traveler Isaac Thoma has seen this dance before and vowed to never allow it to repeat itself, working tirelessly with his team to uncover the secrets of the System. Yet no matter what he’s achieved so far, his work is never done, and he knows there are countless more threats awaiting him in the future.
There is a sanity-destroying Dungeon he needs to hunt down, the next Event is right around the corner, and there won’t be a chance to rest for months on end. An impossible pace, yet one he has to keep up, even as things stir in the dark …
One day, six towers appear on Earth. Each one stands hundreds of stories tall, and are invulnerable to all attacks. At the base of each tower is a portal, welcoming in all who dare enter it.
All sorts of magical monsters can be found inside the towers. Even treasure, magic and superhuman strength can be acquired. The problem is that the towers aren't a friendly place. Even worse, the towers sometimes release waves of monsters to attack Earth.
In the year 2083, there are only a hundred survivors. In one last attempt, they challenge the final floor without regard for their lives. By some miracle, they manage to beat the floor at the cost of their lives, leaving only one survivor.
As a reward for clearing the tower, he is granted one wish. He decides to go back in time to before the towers arrived. His goal is simple: prevent humanity from being wiped out.
Len and Rick have regressed from the blood-soaked fields of the Plynthian Civil War, the fall of nations, the rise of city-states, and guilds. The other worlder’s attack and the fall of Harmonia.
Sent back a hundred and thirty years to the precise moment mana first appears on Yorel—their mana gates are closed, their stats are baseline and they haven’t earned a single skill, or wield any abilities. But they remember everything.
When society crumbles, mana mutations spread, and boundaries between worlds thin, these veterans will be ready.
When Pyresouls released, it was a brutal new virtual reality game with a twist: be the first to beat the game and win billions of dollars. But after the Burgon Beast couldn’t be defeated, Pyresouls turned very real and unleashed an apocalypse of undead, monsters, and a System of levels and stats onto the world.
For many years since, Jacob Windsor has fought with sword and shield to survive Post-Collapse Earth where only ancient, Guilt-soaked weaponry can harm the monsters from Pyresouls.
While defending his bunker with some of the last refugees of humanity, yet another friend loses his life to secure one final hope. An enigmatic artifact capable of sending one person through time.
In a cruel twist of fate, Jacob becomes humanity’s best chance for survival. He takes the plunge into the past of the terrifying, fractured realm of Pyresouls, where every player is out for blood, and the monsters are more vicious than anything on Post-Collapse Earth.
Armed with knowledge of game mechanics, secret loot and enemy weaknesses, along with well-honed swordsmanship from years of battle, Jacob has every possible advantage against the competition. But the choices he makes have long-reaching ripple effects on the timeline.
Can Jacob beat the clock while grinding out Levels and manage to avert the apocalypse, or will his every action darken the timeline even further?
From the #1 Bestseller author of Beastborne Chronicles comes the first book of a new Dark Fantasy litRPG / progression fantasy series. This post-apocalyptic gamelit includes battle, leveling and gear enhancing mechanics inspired by the Dark Souls games.
Start your time travel dark litRPG adventure today!
Some say it's better to live as a villain, than to die as a hero. But why choose, when you can go back in time and try each option?
Ryan "Quicksave" Romano has begun a new time-loop. His goal? To prevent New Rome's destruction at the hands of the vicious Meta-Gang. To do so, our favorite courier must explore both sides of the law: to become a corporate superhero in one loop, and a scenery-chewing supervillain in the next!
But not is all as it seems. What is this heavy secret that the Dynamis corporation keeps hidden from him? Who is this person who seems to remember events from the previous loop? And most importantly, where did his cashmere suit go?
In a magical dystopia, one young man would sell his soul to save his siblings—and the Starbrite Corporation is buying—in this all-too-real urban fantasy.
Seventeen-year-old Truth Medici scavenges for scraps to eat; weathers his parents’ abuse; and battles derelicts, killer pimps, and demons in the soul-crushing stretch of desperation he calls home. Even the cops steer clear of the toxic Harban slums.
But just across the canal live the magical elite, with their wealth, flying carpets, gorgeous mages, and custom spell beasts, all thanks to the patronage of the almighty Starbrite Corporation. Getting there, and taking his three vulnerable siblings with him, is Truth’s only dream.
When Truth’s performance on the Starbrite Aptitude Test surpasses all expectations, it’s the start of a new life. Granted use of the System Astrologica, his access to spells, cultivation tonics, and knowledge—not to mention real food—is limitless. But in Harban, even dreams come with a price tag . . .
Turns out, something more than power has been implanted in Truth. Something beyond his control. As the motto goes, “A Starbrite Man Is Always Ready.” But for what? Truth is about to find out. Because he’s not just fighting to break free from the slums and save himself and his sibs anymore. Now he’s fighting the world itself.
The first volume of the hit cyberpunk fantasy series—with more than 900,000 views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!
Some superheroes want to save the world. Damian is just hoping to save himself.
In the post-Break world of superpowers, necromancy is the one gift nobody wants. Everyone knows what happens to Crows; they go mad and they go bad. That's the story of infamous mass murderers like Crimson Death, Gravedigger, and Sally Cemetery. It's also the story of David Jameson, an otherwise unremarkable man who came home one day and killed his wife, orphaning their five-year-old son, Damian.
Thirteen years later, Damian has inherited more than just grey eyes and a beak of a nose from his father. He too is a Crow, doomed to become a killer unless he can find a way to avoid the violent madness endemic to his powers. When a Finder offers enrollment at Los Angeles' Academy of Superheroes, he jumps at the chance, believing training could be the key to changing his fate. His classmates despise him, the majority of his teachers want him expelled, and his mom's ghost hasn't said a word since reappearing when he was nine, but Damian isn't the kind to give up. He's going to take control of his destiny or die in the process.
It's that or end up like his father.
See These Bones is a post-apocalyptic, superhero, coming-of-age ghost story... with expletives.
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