The stunning conclusion to the first arc of the epic LitRPG fantasy adventure…
The Game advances, and the gods continue their relentless pursuit. Day by day, Kyran gets stronger, both in his own power, and the allies he gathers around him. Will he be ready to face the wrath of the gods when it descends upon him?
And will he choose the right allies? Enter the world of Myelad to find out where Kyran’s journey takes him!
This is the seventh of eight fantasy novels comprising the translation of the seminal 'Coiling Dragon Saga' [盘龙] by famous Chinese author Wo Chi Xi Hong Shi [我吃西红柿], originally hosted on wuxiaworld. This authorized translation created by Ren Woxing and published by Wuxiaworld Limited.
This magical world is about to have an industrial revolution. 1 - Get pulled from a life of 20th century boredom and thrust into a fantasy world. 2 - Find out there are a bunch of powerful monsters and evil wizards intent on killing everyone. 3 - Use new magical powers of earth and metal to craft awesome armor, swords, and GUNS. 4 - Kill the bad guys, become a hero, and have a harem of hot women.
Two years have passed since the fall of Octagon the Bitter and the dire warning from Order. The barrier that once separated the Five Kingdoms from the rest of the world is failing. Morgan is the first to encounter one of these invaders, signaling that the time has come for him to set out on his mission.
He won’t be going alone, as he is sidetracked by an unexpected guest when visiting the Ruined City. Morgan can’t remain in the Five Kingdoms for long and must set out for Faeland, the continent of their enemies.
The rulers of Faeland have been preparing as well. Warned by a new Pantheon of gods that the human scourge is free once again, they move to act before their ancient enemies have a chance. War is brewing on both sides, even as gods scheme and ancient monsters stir. Only one thing is definite – Morgan will do whatever it takes to see his mission through to the end. No matter the cost.
Warning: This book contains profanity, gore and content that may not be suitable for children. This book also contains GameLit elements, such as stat sheets, a form of leveling and experience gain.
When Marine Corps pilot Jacob Merely crashes during a routine mission off the coast of Cyprus, he was sure it was game over.
After surviving the crash and pulling himself onto the sandy shores of a long-abandoned island, however, Jacob unwittingly stumbles headfirst into the ancient ruins of a dead city. Unfortunately, he also stumbles into an age-old battle between good and evil—and he is now its newest recruit.
The island once belonged to the Amazons, daughters of Ares, the God of War, and stood as the final bastion between the human world and the monstrosities of the Great Below. But Jacob’s arrival has awakened the old gods and disturbed the seal holding the ravaging darkness at bay.
Now, with the help of a sacred gem containing Ares’ power, Jacob must recreate the Amazonian defenders of humanity and fortify the island stronghold. And if he fails, Hades will unleash his army of the damned and the world of men will fall, giving rise to an age of walking nightmares.
"You had me at mythology. You sold me at the crafting, game mechanics, great characters, and serious action. From start to finish, War God's Mantle delivers. Do not miss this book!" — Harmon Cooper, author of Fantasy Online and The Feedback Loop series.
Mordecai's simple life as the son of a blacksmith is transformed by the discovery of his magical birthright. As he journeys to understand the power within him he is drawn into a dangerous plot to destroy the Duke of Lancaster and undermine the Kingdom of Lothion. Love and treachery combine to embroil him in events he was never prepared to face. What he uncovers will change his understanding of the past, and alter the future of those around him.
Ruwen and his friends have five days to spring a comrade from the world’s most secure prison, Legion’s Vault, located in the city of a god that wants him dead. Permanently dead.
Their only way into the city is competing in the yearly Step Championship. Nothing says low profile like combat in front of a hundred thousand spectators.
If remaining anonymous and breaking into a legendary prison didn’t already spell disaster, an old acquaintance appears. One who knows Ruwen’s name and face and can destroy all their plans.
Entering the fifth level of Legion’s Vault seems difficult, but leaving might prove impossible.
Because the path home has a cost and will condemn one of them to certain death.
As the conflict between Enosh and Damasca builds to war, Simon finds himself caught in the middle.
Alin is bound by prophecy to the Grandmasters of Enosh, but he begins to doubt his fate when he discovers that their talk of freedom hides a darker agenda.
Leah has never questioned her loyalty to Damasca. Now, she finds that allegiance tested as she is forced to stand against her own rebellious brother.
With these two powers on the brink of open war, the land soon trembles in the face of an even greater threat.
The portals are open and the orcs have come to the World of Sanctuary and Serenity.
Theo has rallied a mighty horde at his back. As the orc Wargod said to him, the Patriarch of the Hearthwood Clan can't save Deania, but the Chief of the Blackgorge Tribe can. With an army at his back, Theo plans to do just that.
The nations surrounding Deania have decided to attack. But while they're away, who's going to be protecting their homes?
Theo plans to lead the orcs who would have invaded Deania into the lands of their enemies instead. In doing so, he hopes to drive this enemy army away before Countess Frostweaver finishes whatever she's planning back in the capital.
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