Sean discovered that words do indeed have power, and Agreements are binding in this world, where the Queens of the Fey rule.Fleeing the burning village of Oakwood, with Feline Moonbound pursuing them, Sean, Fiona Mithrilsoul, and Myna Mooncaller will have to find a way to coexist as they cross the wilds to distance themselves from the atrocities behind them.The uncertainty of what will come constantly gnaws at Sean. Fiona is with him, now Bonded for ten years, but Myna has been Life Bonded to him. Trying to sort out his mixed-up feelings, Sean worries what might happen with the woman he loves and the friend he pulled back from death’s door.
To preserve the future, Alex must find the secrets of the past.
After a devastating battle, Alex Roth is left with more questions than answers, and—as the Ravener grows more aggressive—he and his companions struggle to learn the truth of Thameland’s Cycle.
But—thanks to an old enemy—they do have one lead, though it will take them into the bowels of the darkest Hells.
To prepare, Alex will have to reveal who he truly is to the other Heroes of Thameland, and deal with the consequences.
On the line are not only truths about Thameland’s endless, bloody cycles…but also the greatest secret of the patron Saint of Alric…
…the Traveller.
In book 6 of the Best-Selling Series, continue your fantastical journey into a coming of age magic academy fantasy with a weak-to-strong progression into power, a setting inspired by D&D, detailed world building and magical science, action, comedy, slice-of-life, and GameLit elements.
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
With every day that passes, the Dark Overlord grows stronger. For Ordinal to be safe, he must be stopped. As Windfall's army grows, so does the hope that Jim will prevail. Jim's got other problems, though, including an inside out demon, an elf plague, missing townspeople, and a lonely badger. Fenris tries to hold down the fort with Jim gone, but he has an Assassin running free in Windfall and a prickly pair of royals to deal with. Does Ordinal really stand a chance against the ever growing darkness?
Gryff never knew he was the most powerful summoner in the world until a rogue monster attacked his village.
Now he's been recruited into the top magical academy, beautiful women are breaking down his dorm room door, and the headmaster has big, big plans for him. Instead of summoners being maligned by society, Gryff is in a position to make them revered and honored.
There's just one problem: The most powerful fire mage in the academy wants to protect the status quo and will do anything to stop him.
A hilarious new Isekai LitRPG adventure perfect for fans of Dungeon Crawler Carl and Full Murderhobo.
Conquer ancient dungeons. Get rewarded. Grow stronger. After being killed by a high-velocity tree-hug, Arlo is transported to a new world where those brave and talented enough to conquer ancient Delves are rewarded with incredible power and abilities.
Unfortunately for Arlo, there is no tutorial. He is immediately forced to tackle a Delve set to the highest difficulty with a party of adventurers who are not only strangers to him, but strangers to each other as well.
Arlo has no armor, no weapons, no knowledge of the world at large, and his party is growing increasingly suspicious of his lack of preparation and paper-thin excuses for how he got there.
There's also the fact that the System in charge seems to be treating Arlo's situation like a big, cosmic joke.
Determined not to die again, Arlo forgoes putting any points into his highest stat, Intelligence, and instead dumps everything he's got into Fortitude. After all, who needs equipment or fighting skills when you can eat fireballs for breakfast and still ask for more hot sauce?
Mage Tank begins a new Isekai LitRPG adventure that features steady progression, intelligent characters who spend time making intentional build choices, and tons of laughs. It’s not action all-the-time, but Arlo’s life is replete with danger and, more importantly, consequences.
The floodwaters have receded, and the war is over. A ruler has fallen. The Wind Runner lives, missing yet not forgotten. The world is changing, growing larger. After the horrors of war and the loss of spring comes the renewal of summer, a chance for a new beginning. Ryoka Griffin has reappeared in Izril's north. The Quarass is dead, yet the King of Destruction's war continues. In the jungles of Baleros, Geneva and her friends fall under the shadow of the Titan of Baleros. Amidst it all, Erin Solstice grieves for the dead and pulls her family close. Yet there is always a door leading her onwards to a magical future...
(This novel is the e-book version of the free web serial. You may read the entire ongoing story online free of charge.)
With countless miniature worlds locked inside of sentient items, adventure never ends.
After his first college party, Dallion wakes up alone in a small medieval village in the middle of nowhere. First, he needs to figure out where he is and how to survive a mysterious world filled with magic and monsters.
Then, he must uncover the secrets of being 'awakened,' which is apparently what he is. Objects in this new world are sentient, allowing the 'awakened' to mend or upgrade them by traveling into any object's unique realm and defeating the guardians that lie within.
So many worlds to explore... So much time...
Experience the start of a unique spin on Isekai LitRPG filled with countless new pocket-realms to explore. A zero-to-hero slow-build Progression Fantasy you won't be able to put down.
With the way behind them sealed, the only way forward for Eve and her friends is down. Down the narrow steps carved into the mountain. Down into the oppressive toxic fog. Down into the Dead Fields.
But the Dead Fields are not so dead as they seem. Things lurk in the mist, things far beyond the levels of Eve, Wes, Preston, and especially the hatchling Reginald. But Eve doesn't care. Sure, every darting shadow and every roar in the distance sends a chill up her spine, but just as any passing beast could prove the one threat she can't overcome, so too could it prove a windfall of valuable exp. Eve likes exp.
Before the party can make their way past the deadly trellac, before they can return to civilization, before they can make their mark on this world with the power of friendship, overwhelming violence, and mediocre puns, they'll need to pick up a few levels.
Eve and the gang are trapped in the Dead Fields, and they're going to have to grind their way out.
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