The Light strives to purify the kingdom of Starevos from evil… and only Dungeon Lord Edward Wright stands in their way.
The Heroes of the Militant Church, led by Inquisitor Gallio, scour the forest in search of the Haunt, while Ed desperately attempts to uncover the secret behind the Heroes’ origin.
Can Ed and his friends defeat the Inquisition and secure their own place in the world, or are they destined to become the monsters of their own tale?
All over Ivalis, the portents announce blood and fire as the ancient traditions return and abominable creatures long thought forgotten stir in their tombs. Both the Dark and the Light loom hungrily over the Haunt, and only one thing is certain…
If pushed, Dungeon Lord Edward Wright will fight against them all.
The world waits for no one. While Boxxy is off chasing shinies and delving dungeons abroad, Azurvale's shadows churn, fester, and ferment into a potent cocktail of trouble. Secret organizations maneuver behind the scenes, patiently advancing their nefarious plots. Government agencies lay in wait, ready to pounce at the first sign of trouble. Powerful adventurers gear up and train for the next challenge, uncertain as to what form it might take. In the midst of all this, a humble scholar arrives from a distant land wholly ignorant to the mountain-sized powder keg waiting for him. Explosives primed and the fuse set, the only thing missing is a spark to set things off, and who better to serve that role than a fiery redhead making her triumphant return?
It would appear that the universe once again conspires to put the Hero of Chaos in dire straits. However, in this particular instance, Boxxy is not entirely without fault. It doesn't know it yet, but the nasty surprises that await it are nothing more than the consequences of its own actions. As it turns out, butting heads with the seedy underbelly of civilized society has a way of stirring up an immense amount of trouble. Boxxy is aware of this, of course, though it doesn't care since it fancies itself an expert at deflecting blame and avoiding responsibility. For the most part, this is an accurate assessment. Unfortunately for the less-than-a-year-old monster, it has yet to learn one of life's key lessons.
Bad karma is like a stubborn stain - it never truly goes away.
Damien thought his exams would be bad enough. Then his mother collapsed with a failing heart.
In a desperate move Damien throws himself into the Streamer Contest of Saga Online, the latest fantasy VR-MMORPG. Winning will provide the funds for his mom’s surgery. Yet early betrayal and a close run in with a vampire almost ruin his attempt before he even begins.
Stuck at the bottom of a dungeon with no gear, no allies and little hope, Damien must embrace the undiscovered Occultist class, master control of his new demonic minions and take the contest by storm.
His plan is simple enough. Topple the most famous player in Saga Online.
Elaine and Iona have graduated from the School of Sorcery and Spellcraft, and are out to try and find her old immortal mentor, Night. Travel isn't easy. Different cultures have different ideas of travelers. Plagues and Pekari stalk the Eventide Eclipse. And Night had never been the easiest to find, even when they knew where he was.
If he's even still alive.
23,456 years is a long time, even for an Immortal as focused on surviving as Night is.
Their travels take them to Exterreri, where the ruling vampires have clouded the skies, blotting out the sun to protect against their greatest weakness.
Elaine and Iona will have to search for Night, Under the Ashen Skies.
Will’s journey from naïve apprentice to a mature wizard is almost complete and his ever-growing mastery has reached unseen heights. But his power does not exist in a vacuum. His rising star threatens to eclipse the existing powers and a new balance must be found, one that either accepts his primacy or extinguishes his light.
After Will’s resounding successes in the war with Darrow the king plots to eliminate his young rival. Driven to desperation, Will is forced to negotiate for scraps between four brokers of power.
An ancient lich driven by vengeance.
The fae queen to whom all are just pawns in a deadly game.
A nervous lord of Hell, because Will may have killed his predecessor, twice.
A primal beast, feared above all.
With mortal enemies as his allies, Will must survive to face the king—and the deadly secret he plans to unleash. Ancient foes have risen and the final battle has begun. With the world hanging in the balance, king and wizard clash, but only one can wear the Wizard’s Crown.
One city saved. A Territory to defend. The threshold beckons.
The war for Haarwatch has been won, granting Felix a small respite. His time is spent struggling to restore the city with his people, yet trouble brews on the horizon. The Archon has not sat idle while Felix consolidated his power, and the ancient seals upon his prison have been broken.
Guided by a Territorial Quest, Felix and his allies find themselves in the unenviable position of needing to split their forces as the drums of war resume. The Archon threatens all, but the Inquisition isn't ready to accept their failures in Haarwatch.
Felix must return to the Foglands, to the Waterfall Temple he once claimed as shelter. If he doesn't, and the Archon secures the power hidden behind the Door of the Lidless Eye... there's no telling what may happen. Divided yet undaunted, they move with purpose firming their Will as events threaten to outpace them all.
Battle looms while peace trembles...and once more fate balances upon the scales of the Fiend.
Back from the Treasure Hunt, it’s time to explore Earth a little more…
But first, Jake has a family to visit and an auction to attend. Then it’s time to face the challenges the planet has to offer, and using the many rewards from the Treasure Hunt, Jake aims to improve his repertoire while getting some more levels under his belt.
And what could be a better idea than invading a massive termite hive to craft a new weapon using the extremely powerful curse of resentment from an ancient vampire land? Yeah, nothing could possibly go wrong with that. Ancient curses are well-known for being harmless, after all.
Assuming all goes well – which it surely will – Jake has one more challenge he must face. Perhaps his most dangerous one yet.
That’s right, it’s back-to-school season.
School in this case being an ancient Order worshipping a Primordial snake god.
Desert sands. Arcane magic. A love lost.Finn Harris should have been the one to die. But he wasn't - his wife took his place. What was worse, he only had himself and his company to blame.They let their passion outpace their prudence, determined to revolutionize the world. While all innovation comes with a price, he never imagined it would cost him Rachael.Nearly a decade later, Finn is content to hole himself up and wait out the rest of his life - what little he has left. That is, until his daughter intervenes, forcing him out of his grief and into a new virtual reality game developed by his old employer. They're calling it Awaken Online, and she believes there's something unusual going on inside the game. And since Finn knows the company, knows their tactics - she might be right.Finn wasn't sure what he expected to find when he logged in. But it certainly wasn't a manipulative fire god or a school for mages - where the students are pitted against each other in deadly duels and the faculty isn't shy about maiming or injuring novice mages to prove a point.Now Finn must learn to fight, for his own life and a chance at redemption. He'll need to prove that his fire hasn't been snuffed out.That there's still an ember burning...A standalone trilogy in the hit LitRPG Fantasy series with hundreds of thousands of copies sold and now spanning 14 novels. Grab your copy of Awaken Online now and get ready to sink into some good old fashioned mayhem.About the A staple of the LitRPG genre and one of the most popular VRMMO LitRPGs ever written, with hundreds of thousands of copies sold. Follow the story of a brilliant, retired engineer. An old disabled man with nothing to lose and everything to gain.
The most Arthur could hope for was to someday earn a trash-tier spell card. When fate grants him a Master of Skills card, he's thrust into a world of opportunity and danger.
To survive and grow strong, Arthur must learn skills. All the skills.
This is an epic progression-fantasy with strong gamelit elements, featuring a unique card-based magic system.
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