Brian wants to be the best sniper in Gambit, but the truth is, he sucks.
When a hacker seeks to destroy the virtual world, only Brian can save the game.
With the help of friends and rivals, Brian must become strong enough to take on Gambit’s biggest threat. He must learn new skills, craft awesome weapons, and discover who or what is trying to tear down the only thing he cares about.
In the real world, Brian is forced to confront his blindness. But how can he adjust to a world without sight when Gambit offers so much more?
Written by a visually impaired author, Blind Gambit is a Gamelit LitRPG novel packed with action, humour, and pop culture references, all combined with a raw and honest insight into disability.
Fans of Ready Player One, Delvers LLC, and Awaken Online will love Jon Cronshaw’s unforgettable novel.
Book 2 of an Isekai LitRPG adventure about a young man with a second chance to find his true potential.
Featuring a detailed System with plenty of power progression, three-dimensional characters, slice-of-life elements, an intriguing world, and so much more!
They captured me in a dirty alley and injected me with a virtual reality chip, a GPS tracker, and my first Seed. They made me a Player. At first, I loved the miraculous ability to level up anything about myself. Then they yanked me off my world for the first time, and sent me to fight for my life on a vicious alien planet, where the other Players are just as dangerous as the monsters, and if you can’t level up, you die. But I’m the type to cling to life by the tips of my bloody fingernails. And I hate it when people try to control me.
Across the world of Aster Fall, there are unique classes, but not all of them can be trained. They require quests and accomplishments that simply don't exist in the world. Some say the World Law itself is broken and that the world is falling apart.
In comes Sam Hastern.
His family has been cursed by one of these classes for the last fifty years. No one has ever managed to level it, condemning them to the lowest paying jobs and life in a barren village.
The class is called Battlefield Reclaimer.
There's one more little problem.
Sam's about to have it even worse, when a dungeon exploration leaves him looking distinctly non-human.
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*In this work, you'll find leveling, crafting, experience-based progression, rare classes, evolving classes, and strange races.
The world runs on mana crystals, beast cores, spirit veins, alchemical pills, and enchantments. The environment is hostile and filled with monsters and elemental storms.
Atherleah grew up in the gang-controlled suburbs of Brisbane at the end of the twenty-first century. From the age of six, she decided that she wanted more, and with the help of her local gang-leader, Leah learned the skills to escape a life of mediocrity. On her sixteenth birthday, she was inadvertently implanted with a Neural Enhancement Chip instead of the free Government provided basic level chip. This mistake removed the limits placed on the AI that was uploaded, broke some of the Government controls and began making changes to Leah's body. Leah’s life rapidly becomes a battle, both in the virtual-multiverse and in real life. On the advice of the local ‘boss’, Leah began playing the virtual fantasy game Dunyanin to earn the money she needed to live and to help with her education. In 'Nascent' Leah, with the help of her rapidly evolving AI, thwarted attempts by the government to limit her and she evaded kidnapping by virtual slavers. Co-opted by several Virtual Security AI, Leah helped shut down a virtual sweat-shop which used mind-controlled players to farm for resources. In 'Odyssey' Leah was coerced to meet the Matriarch of the crime family. Leah steals a spaceship which holds secrets the Matriarch desperately wants returned. While Leah evades her pursuers she finds the time to start a business, apply to college, earn a title in the Elven kingdom, become a landholder, visit both heaven and hell, and fall in love. 'Change' starts with Leah in her manor house which just happens to be the home of a clan of vampires she's befriended. She needs to continue her journey for she has quests to complete.
That was what they called it. The day when over four million people vanished in an instant from the island of Manhattan. The day earthquakes ravaged the east coast. The day a one hundred and one kilometre tall tower rose from the wreckage of the now empty city. The day every screen, newspaper, and smart phone displayed a single message from an unknown source:
The Great Emperor has issued his challenge. From the ruins of the Old World rise the Tower. Its doors will soon open, and the great game will begin. A hundred floors and a hundred challenges await the worthy. And to the victor? A Wish of Unlimited Power.
Cayden Caros yearned to play that game. His only problem? The Terms and Conditions. A strict set of rules that, among other things, prevented anyone under the age of sixteen from entering the tower.
Forced to wait for over two years, Cayden did the only thing he could do to pass the time. He researched, he practiced and he prepared. It would take a lot to catch up to players with such an enormous head start. Lucky for him, he was a special type of gamer.
Reborn as a nobody, he must become a Hero again... then save everybody. Living on Earth as a recent college graduate, Max can still perfectly recall his past life on the fantasy world of Albion before he was murdered. He'd been hailed as the "Hero of the World" after crawling his way up from poverty, eventually enjoying great fame and luxury.
But reborn on mana-starved Earth, he's just a guy.
However, when Earth is suddenly attacked, changing the natural laws of the world and threatening all life on the planet, Max will get a new opportunity to regain some of his lost power...and then some. He discovers an entire system of multi-dimensional colleges created for those gifted with a Path.
The universe is much larger than Max had even known ever during his first life. Max is not the Hero of Albion anymore, but the drive to excel is still part of his nature. And the more power he has, the easier it should be to save his world.
...Right?
Welcome to this unique twist on isekai fantasy in the next LitRPG Adventure by bestseller Blaise Corvin, author of Delvers LLC and Apocalypse Cultivation.
Andross Silver has a nice life... Until he is pushed off a building and finds himself in a new world.
Reborn into a family that wants to kill him, gifted with a System, and armed with determination, Andross must rise to the challenges of a strange new world he suddenly finds himself in.
His only blessing is the Mark of the Crijik, a magical gift from a divine being that bestows great powers onto those that possess it.
It also kills them at the age of twenty five.
Andross must master magic to help him carve a path to greatness, and overcome the countdown of death that has been placed upon him.
In the latter half of the 21st century, Alexander and his guild mates play Io Online for fun and to earn a living. It’s the largest VRMMORPG on the planet, and the source of income that supports families around the globe. While completing a rare “First Kill” dungeon in hopes of epic loot, they discover that demons, who have not been seen in the realm for ages, have once again invaded Io.
Given the chance to test a new experimental immersion system, the friends must give up their high level characters and begin again at level one. As they work through the noob zone quests, they discover that the new immersion system allows them to play in ways that hadn’t been possible before. Casting is faster. Movement more fluid. Even magic itself behaves differently.
They quickly run afoul of a party of player killers, and become the targets of an entire PK guild bent on spawn camping them until they leave the game. War has been declared.
The fight expands into populated areas, where innocent citizens are murdered, and player accounts are terminated. The guild works to help citizens rebuild what has been destroyed, but are repeatedly forced to stop and defend against enemy attacks. After the gods of Io and a powerful being of darkness get involved, Alexander and his friends learn the hard way that their in-game actions have consequences, both in the game, and in the real world.
**This is a LITRPG novel. Which means that in addition to monster fights, dungeon runs, crafting adventures, and battles of swords and magic, there are game elements involved. If you’ve not played MMORPG’s or even tabletop RPG’s, or you don’t know what those terms mean, this book may not be for you. For the uninitiated, there is a sort of cheat-sheet narrative in the back of the book.
Warning: This book contains adult language.
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