Daniel “Rayid” Tear, having defeated the necromancer of the Dow’Del ruins, travels south. His goal, to rescue Pina, the Druid of Barisel and the love of his friend Tol’geth. Along the way they will encounter remnants of lost civilizations, monstrous creatures from the depths of the under-dark, and radical human-only sentiment slowly growing in the Kingdom of Tor.
All the while in the depths of the Great Cathedral, and the heart of Sowers Vale corruption spreads like a plague. The eyes of the Great Valley’s ruinous minions firmly fixed on the city. Against such odds, what can one barely competent wizard do?
A Tech Genius. A Corrupt Politician. The world hangs in the balance.
October, 2042
In two weeks, the world will die, murdered by a nine-mile-wide, extinction-level asteroid.
And Robert Osmark—billionaire and savvy tech-genius—couldn’t be readier for the fiery apocalypse.
Unlike the shortsighted masses, he’s been diligently preparing for this day from the moment the asteroid first appeared. Through his relentless efforts, digital salvation now awaits anyone bold enough to take the leap and permanently transition into the brand-new, ultra-immersive, fantasy-based VRMMORPG, Viridian Gate Online. And Robert Osmark will lead this new world he has created.
But even with every advantage skewed in his favor, Osmark faces powerful opposition. A rogue faction of global elites led by US Senator Sizemore isn’t content to merely survive the apocalypse. They have their sights set much higher, and are recruiting dangerous allies, undercutting Robert’s efforts at every turn, and hiring VGO’s most deadly assassins to get what they want. To win, Osmark will need to viciously crush all opposition before his plans turn to ash.
With the Iron Hounds defeated, the future is opening up before them. Their guild has started to make a name for itself and Arwin has plans to push them farther into the kingdom’s stage. He’s got the magical materials to work with to make some truly powerful weapons, and he doesn’t plan to just stop at swords and armor.
But a powerful guild doesn’t fall silently. Players that moved in the shadows of Milten see the new power vacuum and begin moves to claim it for themselves. Some seek revenge. Some seek power. Some seek something else entirely. The Menagerie, as it tends to find itself doing, stands in their way.
Bonds are tested. Foes, new and old alike, arise as Milten finds itself the face of an ever-growing battleground. Enemies aren’t the only ones moving. The Menagerie has drawn attention from all sorts of people…
And some of them might be exactly what they need to continue their quest against the Adventurer’s Guild.
Book 3 in the next epic LitRPG Saga from Actus, bestselling author of Return of the Runebound Professor. With nearly 7-million views on Royal Road, this definitive edition is perfect for fans of Seth Ring, Jonathan Brooks, Michael Chatfield and lovers of all things Progression Fantasy and Crafting.
About the Series: Features a healthy mix of crafting and combat, a strong-to-stronger MC, power progression, a detailed magic system, item enchantment, smithing, unforgettable characters, and much more!
After taking and defending Vuzgal, Erik and Rugrat have a new task to build a city. They have been racing through the realms at this point, but Vuzgal is a prize that they can't simply give up on. Alva is mobilized, as are their allies, to build out the new city. It is time that they solidify their gains, working on their crafts, their fighting ability and cultivation. As they expand their personal power, their gaze turns toward Vermire, to the dungeon. It's time they started to exert the strength they've built up. Alva moves in the shadows, but to what effect? The answer lies in the Fifth Realm.
Jason had it all, and yet he still couldn't prevent his father's death. He didn't even have time to grieve as his mission took precedence over all else. Pressing onward was the only path. But did he possess enough strength to clear the tower, even with Roy and Olivia at his back?
The answer was obvious: only with humanity's best could he stand a fighting chance.
Yet as his actions influenced the world, the more things changed. Worse, his secret identity, Index, was in the spotlight for releasing knowledge that couldn't possibly be known. If the major powers of the world found him, they'd no doubt use torture to obtain his secrets.
Delve into the penultimate chapter of the gripping Infinite Realm saga!
Years have passed since the devastating war tore through the heart of the Settled Territories, reshaping the balance of power in ways previously unimaginable. Yet, tranquility remains elusive as the looming threat of the Domes, ancient prisons harboring horrors rivaling that of Hastur, edges closer to unleashing chaos upon the world. Faced with the imminent danger posed by the Domes' impending breach, the disparate factions of the Infinite Realm must unite to confront this peril before it wreaks havoc upon their unprepared world. Amidst the tumult, a shadowy force stirs once more. The Unchained, driven by their enigmatic objectives, maneuver in the darkness, while a primordial terror, a creature of unfathomable might and cunning, lurks behind their machinations. Emerging from the shadows is Ra'azel, the Runesmith, orchestrating his own intricate schemes, poised to tip the scales of power in his favor.
This book contains RPG mechanics and tables, cultivation, profanity, gore, mature themes, unconventional morality, and multiple complicated main characters. This story follows several main characters, both male and female, who are introduced into the story at different times. This story is a mix of LitRPG and Xianxia, and it will have Classes as well as Cultivation systems. Author's This story is the e-book version of my webserial.
Finn was living a good life as a blacksmith’s apprentice, training hard to earn the right to become one of the Kingsguard, the elite force of one hundred knights that serve and protect the King.
He worked hard, trained hard, and often got into trouble with his best friend, Prince Galen. The two of them had been almost inseparable since they were toddlers. For Finn, life couldn’t be better.
Until a force of assassins and mercenaries attacked the palace! Prince Galen and the entire royal family are murdered, along with Finn’s father, the Captain of the palace guard, and his mentor, the Master Smith. One or more of the high noble families has lost patience, and made their play for the throne.
Finn is forced to flee the palace, ushered to a place of safety by loyal retainer of the royal family named MacKenzie, a dwarf who has served in the palace for nearly three hundred years. Vowing to return and wreak vengeance on those responsible for the deaths of his friends and family, Finn steps through a doorway to find himself in an entirely new world. One where magic is real, monsters of myth and legend roam the forests, and an omnipresent Guardian watches over everything he does
Mirror World is stirring, about to embrace the new global changes of its map.
Everyone is getting ready to colonize No-Man's Lands. The strongest clans send their best fighters on recon missions, impatient to make a stake for the juiciest locations.
Market prices have taken to the sky like flocks of scared pigeons. New alliances are struck while mercenaries upgrade their armor and grind an edge on their swords. Their time is looming.
A war is coming to Mirror World.
Olgerd too is getting ready, a new goal already in his sights. The ancient Ennan City awaits him.
All he needs to do now is gain some strength.
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