Psychodrome- An intergalactic scavenger hunt that sends its players across the stars in a game player for keeps… a game where the lines between reality and computer-generated fiction blur, and the only sure thing is that there is no sure thing.
Now Arkardy O’Toole has entered Psychodrome. A gambler down on his luck, O’Toole hopes to pick up quick cash- and avoid some nasty characters that he’s accidentally crossed. But his past has followed him into the game, and he and his teammates soon find out that if Psychodrome doesn’t kill them, reality will…
Have you heard about what happened at Castle Airis five years ago? Don’t talk too loud, it's dangerous right now. They’re still looking for that certain wanderer. If you have any information, please, let us know.
How difficult is it to survive the human world, full of people hellbent on destruction, as a poor cat?
"People = danger," LJ knows that for sure. But maintaining a distance is not that easy when the home you care about is becoming an epicenter of a demon invasion. He has to be strong and know right from wrong, no matter what the voices whisper to him in his bloody and restless dreams.
Five peaceful years have passed since the war with undead has ended. Respite is over now. A war has raised it’s demonic sword. New, talented, and tricky high-level wanderers are ready to confront the threat or to cause even more destruction.
“Sleeping Player” is the third installment in the LitRPG series Project Chrysalis by John Gold. This story is far from its end. No wanderer has been able to reach Crossroads of Worlds yet, no matter how skillful and masterful they were. The gods are still afraid and filled with fear after what happened in Castle Airis, while officers of Chrysalis keep looking for pretenders.
Life is a game, literally. Winners earn immortality, while losers are condemned to aging and death. D_Light, a gifted player, knows this all too well and he’s willing to do anything to win—even kill. It is no wonder then that when given the chance to enter a MetaGame—an exclusive, high-stakes, anything goes contest—he’s quick to jump at the opportunity. The MetaGame starts out well enough for D_Light, the first quest being to hunt down a dangerous fugitive, but through his own ambition, the tables turn and D_Light finds himself the renegade. Now, D_Light pits himself against his world to find the truth behind “The Game” and must decide between winning it and saving what’s left of his humanity.
This book blends emerging political and cultural trends, such as gaming culture, globalization, and the ever-increasing hegemony of corporations, with technological trends, such as genetic engineering, artificial intelligence, and virtual reality. Oh, and if that is not enough, there's even some romance!
Perry returns to Franklin City to find his home under the control of a being of unimaginable power. To stop the mad god’s cruel games, Perry has to win …if he can even remember he’s playing.
And even as Perry struggles to save his city, an unstoppable force from the dawn of the age of capes grows in power, laying their plans to extinguish humanity from the face of the Earth.
Join Paradox as he walks the fine line between Madness and Sanity, Hero and Villain…
Tad Lonnerman is having a crappy day stuck in crappy traffic late to a crappy meeting. On the bright side, his game development career is the only non-crappy thing he has going for him, so life isn't all bad.
At least until he dies.
Now Tad finds himself uploaded to a beta test of Haven, an unannounced hyper-immersive MMO where the dead have a second chance at life. It's not virtual reality, it's digital reality. A true afterlife online.
Except Haven isn't exactly blissful paradise. Tad bumbles into a pagan blood feud, crosses paths with fallen angels, and gets lied to by saints. His only allies? A frat boy with a penchant for dying and a pixie who won't give him the time of day.
Second chances be damned. All Tad wants is to return to his old life, and he'll do anything for the opportunity. Even make a deal with the devil.
That's what landed me in Sophie's operating room after a black op went to hell.
After I bled out, she "volunteered" me for Project Angel, a top-secret program determined to revive KIAs with alien tech.
I became their first success.
Fast-forward to Armageddon: Demons are everywhere. Bodies even more so.
After some intense fighting, we've reached the hospital where she worked. The place looks grim, but I'm not about to stop searching for the angel who saved my life.
And by we, I mean myself and another girl I met-a girl who's literally out of this world. Once the three of us are clear, we're going to put together a team to go after high-priority targets so we can save our planet and end this war once and for all.
Details to follow. Standby for the next transmission at 0300 hours.
This is Captain Isaac Williams, Force-Recon, signing off.
"The Grail Brotherhood has built the most powerful, sophisticated simulation network imaginable. At the same time, they have manipulated ad injured the minds of thousands of children."
This proclamation from the mysterious Mr. Sellars confirmed what Renie Sulaweyo had feared to be true when she first broke into the Otherland network in a desperate search for the cause of her brother Stephen's deathlike coma.
Now Renie, the Bushman !Xabbu, and their companions find themselves navigating a treacherous and ever-changing course―from a strangely unfinished land, ro a seemingly endless labyrinthine House―pursuing a sociopathic killer who has stolen one of their group.
To Renie's despair she is no closer to uncovering the secrets which could help save Stephen's life, and now it appears that something may be very wrong with the Otherland network itself.
As Paul Jonas, Orlando, Renie and the rest strive to reach Priam's Walls, in the heart of Troy, they know that their quest is running perilously short of time. For the Grail Brotherhood has finally set the date for the Ceremony when they will make their bid for the immortality, and thereby seal the fate of Earth's children forever.
But before Renie and her allies can hope to stop the Brotherhood, they must first solve the mysteries of Otherland itself, and confront its darkest secret―an enitity known only at the Other.
FUN®—the latest in augmented reality—is fun (yay!) but it’s also frustrating, glitchy and dangerously addictive (boo!). Just when everyone else is getting on, seventeen-year-old Aaron O’Faolain wants off.
But first, he has to complete his Application for Termination, and in order to do that he has to deal with his History—not to mention the present, including his grandfather’s suicide and a series of clues that may (or may not) lead to buried treasure. As he attempts to unravel the mystery, Aaron is sidetracked again…and again. Shadowed by his virtual “best friend” Homie, Aaron struggles with love, loss, dog bites, werewolf pills, community theater, wild horses, wildfires and the fact (deep breath) that actual reality can sometimes surprise you.
Sean McGinty’s strikingly profound and laugh-out-loud funny debut unearths a world that is eerily familiar, yet utterly original. Discover what it means to come to the end of fun.
Call of Duty meets Diablo in this fast-paced, action-packed novel from the author of The Wasteland Saga.
Gamer PerfectQuestion fights for ColaCorp in WarWorld, an online combat sport arena where mega-corporations field entire armies in the battle for real world global advertising-space dominance. Within the immense virtual battlefield, players and bots are high-tech grunts, using drop-ships and state-of-the-art weaponry to wipe each other out.
But times are tough and the rent is due, and when players need extra dough, there’s always the Black, an illegal open source tournament where the sick and twisted desires of the future are given free rein in the Westhavens, a gothic dungeon fantasy world.
And all too soon, the real and virtual worlds collide when PerfectQuestion refuses to become the tool of a mad man intent on hacking the global economy for himself.
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