Danny’s life was going well. He had a steady job and plans to buy his own place. That was until some rogue junk mail decided he needed a change of scenery.
Now Danny’s got a new start in another world and he needs to make sure he doesn’t squander this opportunity at making the most of this new life.
Just when you think things can’t get any more complicated…Our army is in position to kick off the final battle with the elves, whoop-de-do. But there’s still the problem of Yamada and the rest of D’s former classmates’ inevitable clash with Vampy, Mr. Oni, and in the worst-case-scenario, the Demon Lord herself. I can’t believe I’m saying this, but can’t we all just get along? At least long enough for me to wipe that stupid smirk off Potimas’s face and put him in the ground once and for all?! Assuming the Demon Lord doesn’t steal the kill, that is. I swear, if there’s one person who hates him more than I do, it’s her. What’s their history anyway…?
On the world of Marconen, your first Break determines the trajectory of your life.
Calvin chose magic.
Without proper schooling or a mentor, the boy is dragged by the cruel whims of fate across the face of the planet, blending together different schools of magic and powerful abilities to create something new.
But there's a deeper secret behind his success. Why was he born an exile from his country? Why is his System so strange, and why does it keep talking to him?
As the march of time continues, something evil grows in power across the ocean.
Our antrepid adventurer must lead his new family to the surface to escape the relentless wave of monsters below. After all, the surface only has much weaker monsters and humans to deal with.
What could possibly go wrong?
Join the Colony as they are reforged and begin to manifest their destiny as the greatest civilization above and below the ground. Oh, and it's time for Anthony to introduce the newest member to his team, the cutest murderball of infinite terror Pangera has ever seen!
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
Bran returns to Vein City to find Gloria jealous that he came back with Nyx and Circe. While trying to solve that, Vincent becomes even pushier about entering the Vault. When going to open it, Bran discovers that this life has changed yet again. For whatever reason, they had gotten perrilously close to cracking the Vault on their own and drawing all the future heroes of the First Demon War in a demonic trap. It's up to Bran to make sure they all make it out alive while reaping as much reward as he can from the Vault.
Eric Bergman used to be treated like an outcast, cripple and freak. Some pitied him, others squirmed in his presence, while others still mocked him to his face. He himself even thought he was born cursed by the gods. But bit by bit, all that changed. That which was once considered a flaw or defect transformed into an advantage. And Eric slowly learned to use it to his benefit.
Eric and his friends escape Master Chi’s Hive, journey over the orcish steppe and through the Stone Forest, which tempers them and makes them a lot stronger.
During his travels, Eric discovers that his elder brother never went to the Wastes, and that his parents were lied to about what happened to him. Eric promises himself to uncover the truth about his long lost brother.
Beyond that, the more he encounters the grim heritage of the Order of Monster Hunters, the more he realizes just how perilous a game the foxman has drawn him into.
Moving through the borderlands toward his home city no more than a few days ahead of the orcish Horde, Eric still has yet to guess that his adventure is just getting started.
Aleron Kong's #1 Best Selling LitRPG Saga continues in "The Land: Swarm" The enemies of the Mist Village are moving, the storm clouds are gathering, what are Richter and Sion to do??? Crush the game, that's what! More of everything you love in LitRPG: Powerful items, epic battles, awesome quests and in depth world building! What happened to Elora? Where is the swarm? Did the rock giant make Richter jelly? What are the colonel's secret spices??? Journey back into my world and find out! Come back... to The Land!
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